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Searched refs:MF2_INVERTAIMABLE (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h179MF2_INVERTAIMABLE = 1<<12, // Flips whether it's targetable by A_LookForEnemies (enemies no, deco… enumerator
H A Dp_mobj.c4856 mobj->flags2 &= ~MF2_INVERTAIMABLE; in P_Boss4Thinker()
5432 mobj->flags2 &= ~MF2_INVERTAIMABLE;\
5911 mobj->flags2 &= ~MF2_INVERTAIMABLE; in P_Boss9Thinker()
6092 mobj->flags2 |= MF2_INVERTAIMABLE; in P_Boss9Thinker()
10557 mobj->flags2 |= MF2_INVERTAIMABLE; in P_SpawnMobj()
10651 mobj->flags2 |= MF2_INVERTAIMABLE; in P_SpawnMobj()
10737 mobj->flags2 |= MF2_INVERTAIMABLE; in P_SpawnMobj()
H A Dp_user.c9139 …_ENEMY|MF_SHOOTABLE)) == (MF_ENEMY|MF_SHOOTABLE)) != !(mo->flags2 & MF2_INVERTAIMABLE))) // allows… in P_LookForFocusTarget()
9230 …lags & MF_SHOOTABLE)) || (mo->flags & MF_SPRING)) == !(mo->flags2 & MF2_INVERTAIMABLE)) // allows … in P_LookForEnemies()
9307 … MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE))) // allows… in P_HomingAttack()