/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_action.cpp | 511 self->flags2 &= ~MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION() 523 self->flags2 |= MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION()
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H A D | a_artifacts.cpp | 413 Owner->flags2 |= MF2_NONSHOOTABLE; in DoEffect() 420 Owner->flags2 &= ~MF2_NONSHOOTABLE; in DoEffect() 431 Owner->flags2 &= ~MF2_NONSHOOTABLE; in DoEffect() 455 Owner->flags2 &= ~MF2_NONSHOOTABLE; in EndEffect()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_wraith.cpp | 52 self->flags2 &= ~MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 150 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_user.c | 1005 player->mo->flags2 |= MF2_DONTDRAW|MF2_NONSHOOTABLE; in P_PlayerThink() 1018 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink() 1033 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 247 MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_user.c | 826 player->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThink() 840 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink() 855 player->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
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H A D | a_action.c | 516 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable() 528 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
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H A D | h2def.h | 318 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
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H A D | p_map.c | 475 if (thing->flags2 & MF2_NONSHOOTABLE) in PIT_CheckThing()
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H A D | p_enemy.c | 1750 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in P_Massacre() 3366 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_user.c | 826 player->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThink() 840 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink() 855 player->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
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H A D | a_action.c | 525 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable() 537 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
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H A D | h2def.h | 318 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
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H A D | p_map.c | 475 if (thing->flags2 & MF2_NONSHOOTABLE) in PIT_CheckThing()
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H A D | p_enemy.c | 1750 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in P_Massacre() 3366 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_user.c | 836 player->mo->flags2 |= MF2_DONTDRAW|MF2_NONSHOOTABLE; in P_PlayerThink() 849 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink() 864 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
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H A D | a_action.c | 505 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable() 517 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
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H A D | p_map.c | 468 if(thing->flags2&MF2_NONSHOOTABLE) in PIT_CheckThing()
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H A D | p_enemy.c | 1691 mo->flags2 &= ~(MF2_NONSHOOTABLE+MF2_INVULNERABLE); in P_Massacre() 3279 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | a_action.c | 338 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable() 344 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
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H A D | p_enemy.c | 1489 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in massacreMobj() 2702 mo->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_user.c | 1511 player->plr->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThinkPowers() 1525 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThinkPowers() 1540 player->plr->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThinkPowers()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 431 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 191 MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, enumerator
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