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Searched refs:MF2_NONSHOOTABLE (Results 1 – 25 of 32) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_action.cpp511 self->flags2 &= ~MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION()
523 self->flags2 |= MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION()
H A Da_artifacts.cpp413 Owner->flags2 |= MF2_NONSHOOTABLE; in DoEffect()
420 Owner->flags2 &= ~MF2_NONSHOOTABLE; in DoEffect()
431 Owner->flags2 &= ~MF2_NONSHOOTABLE; in DoEffect()
455 Owner->flags2 &= ~MF2_NONSHOOTABLE; in EndEffect()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_wraith.cpp52 self->flags2 &= ~MF2_NONSHOOTABLE; in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h150 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_user.c1005 player->mo->flags2 |= MF2_DONTDRAW|MF2_NONSHOOTABLE; in P_PlayerThink()
1018 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
1033 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h247 MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_user.c826 player->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThink()
840 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
855 player->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
H A Da_action.c516 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable()
528 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
H A Dh2def.h318 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
H A Dp_map.c475 if (thing->flags2 & MF2_NONSHOOTABLE) in PIT_CheckThing()
H A Dp_enemy.c1750 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in P_Massacre()
3366 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_user.c826 player->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThink()
840 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
855 player->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThink()
H A Da_action.c525 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable()
537 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
H A Dh2def.h318 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
H A Dp_map.c475 if (thing->flags2 & MF2_NONSHOOTABLE) in PIT_CheckThing()
H A Dp_enemy.c1750 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in P_Massacre()
3366 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_user.c836 player->mo->flags2 |= MF2_DONTDRAW|MF2_NONSHOOTABLE; in P_PlayerThink()
849 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
864 player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE); in P_PlayerThink()
H A Da_action.c505 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable()
517 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
H A Dp_map.c468 if(thing->flags2&MF2_NONSHOOTABLE) in PIT_CheckThing()
H A Dp_enemy.c1691 mo->flags2 &= ~(MF2_NONSHOOTABLE+MF2_INVULNERABLE); in P_Massacre()
3279 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Da_action.c338 actor->flags2 &= ~MF2_NONSHOOTABLE; in A_SetShootable()
344 actor->flags2 |= MF2_NONSHOOTABLE; in A_UnSetShootable()
H A Dp_enemy.c1489 mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE); in massacreMobj()
2702 mo->flags2 &= ~MF2_NONSHOOTABLE; in A_WraithRaiseInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_user.c1511 player->plr->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE; in P_PlayerThinkPowers()
1525 ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThinkPowers()
1540 player->plr->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE); in P_PlayerThinkPowers()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h431 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable, macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h191 MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, enumerator

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