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Searched refs:MF2_ONMOBJ (Results 1 – 25 of 33) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h250 MF2_ONMOBJ = 0x00000800, // mobj is resting on top of another enumerator
H A Dp_mobj.c548 if ( !(mo->flags2 & MF2_ONMOBJ)) in P_XYFriction()
904 && !(mo->flags2 & (MF2_FLY | MF2_ONMOBJ)) in P_XYMovement()
1808 if (player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker()
1809 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker()
1827 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_user.cpp333 mo->onground = (mo->z <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ); in P_MovePlayer()
461 player->mo->flags2 &= ~MF2_ONMOBJ; in P_MovePlayer()
483 && (!(ent->flags2 & MF2_ONMOBJ) in P_FallingDamage()
490 if (!(ent->flags2 & MF2_ONMOBJ)) in P_FallingDamage()
H A Dactor.h229 MF2_ONMOBJ = 0x00000800, // mobj is resting on top of another enumerator
H A Dp_mobj.cpp517 if (mo->player && mo->flags2 & MF2_ONMOBJ) in P_MoveActor()
519 mo->flags2 &= ~MF2_ONMOBJ; in P_MoveActor()
542 mo->flags2 |= MF2_ONMOBJ; in P_MoveActor()
1115 if (mo->z > mo->floorz && !(mo->flags2 & (MF2_ONMOBJ | MF2_FLY)) && mo->waterlevel == 0) in P_ApplyXYFriction()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_mobj.c621 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
656 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
1089 if (mobj->player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker()
1091 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker()
1110 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Dh2def.h298 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
H A Dp_user.c206 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
754 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_mobj.c621 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
656 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
1089 if (mobj->player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker()
1091 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker()
1110 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Dh2def.h298 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
H A Dp_user.c206 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
754 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c603 if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ)) in P_XYMovement()
638 &&!(mo->flags2&MF2_ONMOBJ)) in P_XYMovement()
1085 if(mobj->player && mobj->flags&MF2_ONMOBJ) in P_MobjThinker()
1087 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker()
1105 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Dp_user.c202 || (player->mo->flags2&MF2_ONMOBJ)); in P_MovePlayer()
764 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_user.c284 || (player->mo->flags2&MF2_ONMOBJ)) ? true : false; in P_MovePlayer()
883 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h261 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
H A Dp_mobj.c406 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
451 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
771 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Dp_user.c192 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c404 if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ)) in P_XYMovement()
449 &&!(mo->flags2&MF2_ONMOBJ)) in P_XYMovement()
773 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Ddoomdef.h548 #define MF2_ONMOBJ 0x00000800 /* mobj is resting on top of another */ macro
H A Dp_user.c179 || (player->mo->flags2&MF2_ONMOBJ)); in P_MovePlayer()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c406 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
451 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement()
791 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
H A Ddoomdef.h271 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
H A Dp_user.c192 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp437 && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) in P_Move()
540 && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) in P_Move()
847 !(actor->flags2 & MF2_ONMOBJ) && in P_NewChaseDir()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h411 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro

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