/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 250 MF2_ONMOBJ = 0x00000800, // mobj is resting on top of another enumerator
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H A D | p_mobj.c | 548 if ( !(mo->flags2 & MF2_ONMOBJ)) in P_XYFriction() 904 && !(mo->flags2 & (MF2_FLY | MF2_ONMOBJ)) in P_XYMovement() 1808 if (player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker() 1809 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker() 1827 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_user.cpp | 333 mo->onground = (mo->z <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ); in P_MovePlayer() 461 player->mo->flags2 &= ~MF2_ONMOBJ; in P_MovePlayer() 483 && (!(ent->flags2 & MF2_ONMOBJ) in P_FallingDamage() 490 if (!(ent->flags2 & MF2_ONMOBJ)) in P_FallingDamage()
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H A D | actor.h | 229 MF2_ONMOBJ = 0x00000800, // mobj is resting on top of another enumerator
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H A D | p_mobj.cpp | 517 if (mo->player && mo->flags2 & MF2_ONMOBJ) in P_MoveActor() 519 mo->flags2 &= ~MF2_ONMOBJ; in P_MoveActor() 542 mo->flags2 |= MF2_ONMOBJ; in P_MoveActor() 1115 if (mo->z > mo->floorz && !(mo->flags2 & (MF2_ONMOBJ | MF2_FLY)) && mo->waterlevel == 0) in P_ApplyXYFriction()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_mobj.c | 621 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 656 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 1089 if (mobj->player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker() 1091 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker() 1110 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | h2def.h | 298 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
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H A D | p_user.c | 206 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer() 754 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_mobj.c | 621 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 656 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 1089 if (mobj->player && mobj->flags & MF2_ONMOBJ) in P_MobjThinker() 1091 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker() 1110 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | h2def.h | 298 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
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H A D | p_user.c | 206 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer() 754 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_mobj.c | 603 if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ)) in P_XYMovement() 638 &&!(mo->flags2&MF2_ONMOBJ)) in P_XYMovement() 1085 if(mobj->player && mobj->flags&MF2_ONMOBJ) in P_MobjThinker() 1087 mobj->flags2 &= ~MF2_ONMOBJ; in P_MobjThinker() 1105 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | p_user.c | 202 || (player->mo->flags2&MF2_ONMOBJ)); in P_MovePlayer() 764 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_user.c | 284 || (player->mo->flags2&MF2_ONMOBJ)) ? true : false; in P_MovePlayer() 883 player->mo->flags2 &= ~MF2_ONMOBJ; in P_PlayerThink()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 261 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
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H A D | p_mobj.c | 406 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 451 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 771 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | p_user.c | 192 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_mobj.c | 404 if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ)) in P_XYMovement() 449 &&!(mo->flags2&MF2_ONMOBJ)) in P_XYMovement() 773 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | doomdef.h | 548 #define MF2_ONMOBJ 0x00000800 /* mobj is resting on top of another */ macro
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H A D | p_user.c | 179 || (player->mo->flags2&MF2_ONMOBJ)); in P_MovePlayer()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_mobj.c | 406 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 451 && !(mo->flags2 & MF2_ONMOBJ)) in P_XYMovement() 791 mobj->flags2 |= MF2_ONMOBJ; in P_MobjThinker()
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H A D | doomdef.h | 271 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
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H A D | p_user.c | 192 || (player->mo->flags2 & MF2_ONMOBJ)); in P_MovePlayer()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 437 && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) in P_Move() 540 && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) in P_Move() 847 !(actor->flags2 & MF2_ONMOBJ) && in P_NewChaseDir()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 411 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another macro
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