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Searched refs:MF2_PUSHWALL (Results 1 – 22 of 22) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dinfo.cpp1176 MF2_SLIDE|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1236 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1416 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1476 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1506 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1536 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1566 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1596 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1626 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
1686 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2
[all …]
H A Dactor.h243 MF2_PUSHWALL = 0x00400000, // mobj can push walls enumerator
H A Dp_map.cpp340 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h146 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c10798 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
10825 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
11311 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2
11338 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
11500 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
11851 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
12607 MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
12904 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2
13093 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
13120 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
[all …]
H A Dh2def.h314 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
H A Dp_map.c1008 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c10798 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
10825 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
11311 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2
11338 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
11500 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
11851 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
12607 MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
12904 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2
13093 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
13120 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
[all …]
H A Dh2def.h314 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
H A Dp_map.c1008 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c10782 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
11322 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
11484 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
11835 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
12591 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
13158 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS // flags2
13509 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS // flags2
13698 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13725 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13752 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
[all …]
H A Dp_map.c1002 if(mobj->flags2&MF2_PUSHWALL) in CheckForPushSpecial()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h427 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp116 DEFINE_FLAG2(MF2_PUSHWALL, CANPUSHWALLS, AActor, flags2),
H A Dthingdef_properties.cpp1329 defaults->flags2|=MF2_PUSHWALL|MF2_MCROSS|MF2_PASSMOBJ;
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_dehacked.cpp1239 info->flags2 |= MF2_PUSHWALL | MF2_MCROSS | MF2_PASSMOBJ; in PatchThing()
1244 info->flags2 &= ~(MF2_PUSHWALL | MF2_MCROSS); in PatchThing()
H A Dactor.h187 MF2_PUSHWALL = 0x00400000, // mobj can push walls enumerator
H A Dp_spec.cpp296 …tionType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL) in P_TestActivateLine()
H A Dp_enemy.cpp618 ((actor->flags2 & MF2_PUSHWALL) && P_ActivateLine (ld, actor, 0, SPAC_Push))) in P_Move()
H A Dp_user.cpp2702 act->flags2 &= ~MF2_PUSHWALL; in P_PredictPlayer()
H A Dp_map.cpp1839 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp323 if(mobj->flags2 & MF2_PUSHWALL) in checkForPushSpecial()