/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | info.cpp | 1176 MF2_SLIDE|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1236 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1416 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1476 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1506 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1536 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1566 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1596 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1626 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 1686 MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL, // flags2 [all …]
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H A D | actor.h | 243 MF2_PUSHWALL = 0x00400000, // mobj can push walls enumerator
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H A D | p_map.cpp | 340 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 146 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 10798 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 10825 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 11311 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2 11338 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 11500 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 11851 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 12607 MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 12904 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2 13093 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 13120 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 [all …]
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H A D | h2def.h | 314 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
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H A D | p_map.c | 1008 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 10798 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 10825 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 11311 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2 11338 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 11500 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 11851 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 12607 MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 12904 MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2 13093 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 13120 MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 [all …]
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H A D | h2def.h | 314 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
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H A D | p_map.c | 1008 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 10782 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2 11322 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 11484 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 11835 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 12591 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2 13158 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS // flags2 13509 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS // flags2 13698 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 13725 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 13752 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 [all …]
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H A D | p_map.c | 1002 if(mobj->flags2&MF2_PUSHWALL) in CheckForPushSpecial()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 427 #define MF2_PUSHWALL 0x00400000 // mobj can push walls macro
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_data.cpp | 116 DEFINE_FLAG2(MF2_PUSHWALL, CANPUSHWALLS, AActor, flags2),
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H A D | thingdef_properties.cpp | 1329 defaults->flags2|=MF2_PUSHWALL|MF2_MCROSS|MF2_PASSMOBJ;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_dehacked.cpp | 1239 info->flags2 |= MF2_PUSHWALL | MF2_MCROSS | MF2_PASSMOBJ; in PatchThing() 1244 info->flags2 &= ~(MF2_PUSHWALL | MF2_MCROSS); in PatchThing()
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H A D | actor.h | 187 MF2_PUSHWALL = 0x00400000, // mobj can push walls enumerator
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H A D | p_spec.cpp | 296 …tionType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL) in P_TestActivateLine()
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H A D | p_enemy.cpp | 618 ((actor->flags2 & MF2_PUSHWALL) && P_ActivateLine (ld, actor, 0, SPAC_Push))) in P_Move()
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H A D | p_user.cpp | 2702 act->flags2 &= ~MF2_PUSHWALL; in P_PredictPlayer()
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H A D | p_map.cpp | 1839 if (mobj->flags2 & MF2_PUSHWALL) in CheckForPushSpecial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_map.cpp | 323 if(mobj->flags2 & MF2_PUSHWALL) in checkForPushSpecial()
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