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Searched refs:MF2_REFLECTIVE (Results 1 – 25 of 34) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_action.cpp467 self->flags2 |= MF2_REFLECTIVE; in DEFINE_ACTION_FUNCTION()
478 self->flags2 &= ~MF2_REFLECTIVE; in DEFINE_ACTION_FUNCTION()
489 self->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE; in DEFINE_ACTION_FUNCTION()
500 self->flags2 &= ~(MF2_REFLECTIVE|MF2_INVULNERABLE); in DEFINE_ACTION_FUNCTION()
H A Da_artifacts.cpp378 Owner->flags2 |= MF2_REFLECTIVE; in IMPLEMENT_CLASS()
466 Owner->flags2 &= ~MF2_REFLECTIVE; in EndEffect()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_centaur.cpp24 self->flags2&=~(MF2_REFLECTIVE|MF2_INVULNERABLE); in DEFINE_ACTION_FUNCTION()
H A Da_heresiarch.cpp546 parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE; in CastSorcererSpell()
802 parent->flags2 &= ~MF2_REFLECTIVE; in DEFINE_ACTION_FUNCTION()
810 parent->flags2 &= ~MF2_REFLECTIVE; in DEFINE_ACTION_FUNCTION()
H A Da_clericholy.cpp74 if (thing->flags2&MF2_REFLECTIVE in IMPLEMENT_CLASS()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h156 #define MF2_REFLECTIVE 0x80000000 // reflects missiles macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h253 MF2_REFLECTIVE = 0x80000000 // reflects missiles enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h324 #define MF2_REFLECTIVE 0x80000000 // reflects missiles macro
H A Dp_map.c402 if (thing->flags2 & MF2_REFLECTIVE in PIT_CheckThing()
620 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
642 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
H A Dp_enemy.c871 actor->flags2 |= MF2_REFLECTIVE; in A_SetReflective()
887 actor->flags2 &= ~MF2_REFLECTIVE; in A_UnSetReflective()
4245 parent->flags2 |= MF2_REFLECTIVE | MF2_INVULNERABLE; in A_CastSorcererSpell()
4444 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
4452 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
H A Dp_mobj.c483 if ((BlockingMobj->flags2 & MF2_REFLECTIVE) || in P_XYMovement()
530 if (BlockingMobj && (BlockingMobj->flags2 & MF2_REFLECTIVE)) in P_XYMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h324 #define MF2_REFLECTIVE 0x80000000 // reflects missiles macro
H A Dp_map.c402 if (thing->flags2 & MF2_REFLECTIVE in PIT_CheckThing()
620 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
642 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
H A Dp_enemy.c871 actor->flags2 |= MF2_REFLECTIVE; in A_SetReflective()
887 actor->flags2 &= ~MF2_REFLECTIVE; in A_UnSetReflective()
4245 parent->flags2 |= MF2_REFLECTIVE | MF2_INVULNERABLE; in A_CastSorcererSpell()
4444 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
4452 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
H A Dp_mobj.c483 if ((BlockingMobj->flags2 & MF2_REFLECTIVE) || in P_XYMovement()
530 if (BlockingMobj && (BlockingMobj->flags2 & MF2_REFLECTIVE)) in P_XYMovement()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c394 if(thing->flags2&MF2_REFLECTIVE in PIT_CheckThing()
614 !(thing->flags2&MF2_REFLECTIVE) && in PIT_CheckThing()
636 !(thing->flags2&MF2_REFLECTIVE) && in PIT_CheckThing()
H A Dp_enemy.c842 actor->flags2 |= MF2_REFLECTIVE; in A_SetReflective()
859 actor->flags2 &= ~MF2_REFLECTIVE; in A_UnSetReflective()
4146 parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE; in A_CastSorcererSpell()
4337 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
4345 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
H A Dp_mobj.c468 if ((BlockingMobj->flags2&MF2_REFLECTIVE) || in P_XYMovement()
515 (BlockingMobj->flags2 & MF2_REFLECTIVE)) in P_XYMovement()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c680 actor->flags2 |= MF2_REFLECTIVE; in A_SetReflective()
690 actor->flags2 &= ~MF2_REFLECTIVE; in A_UnSetReflective()
3537 parent->flags2 |= MF2_REFLECTIVE | MF2_INVULNERABLE; in A_CastSorcererSpell()
3737 parent->flags2 &= ~(MF2_REFLECTIVE | MF2_INVULNERABLE); in A_SorcFX2Orbit()
3744 parent->flags2 &= ~MF2_REFLECTIVE; in A_SorcFX2Orbit()
H A Dp_mobj.c378 if((tmBlockingMobj->flags2 & MF2_REFLECTIVE) || in P_MobjMoveXY()
427 if(tmBlockingMobj && (tmBlockingMobj->flags2 & MF2_REFLECTIVE)) in P_MobjMoveXY()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h437 #define MF2_REFLECTIVE 0x80000000 // reflects missiles macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_user.c1030 player->mo->flags2 &= ~(MF2_INVULNERABLE|MF2_REFLECTIVE); in P_PlayerThink()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_map.cpp1294 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
1345 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
1363 …if ((thing->flags7 & MF7_THRUREFLECT) && (thing->flags2 & MF2_REFLECTIVE) && (tm.thing->flags & MF… in PIT_CheckThing()
3073 …if (BlockingMobj && ((BlockingMobj->flags2 & MF2_REFLECTIVE) && (BlockingMobj->flags7 & MF7_THRURE… in P_BounceActor()
3077 …& MF6_NOBOSSRIP) && (BlockingMobj->flags2 & MF2_BOSS))) && (BlockingMobj->flags2 & MF2_REFLECTIVE)) in P_BounceActor()
5201 …if ((thing->flags & MF_MISSILE) && (intersect->flags2 & MF2_REFLECTIVE) && (intersect->flags7 & MF… in P_PushUp()
H A Dactor.h198 MF2_REFLECTIVE = 0x80000000, // reflects missiles enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp487 if((thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
768 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()
831 !(thing->flags2 & MF2_REFLECTIVE) && in PIT_CheckThing()

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