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Searched refs:MF2_RIP (Results 1 – 25 of 33) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h141 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fastprojectile.cpp45 FCheckPosition tm(!!(flags2 & MF2_RIP)); in IMPLEMENT_CLASS()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h138 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h157 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h245 MF2_RIP = 0x00000100, // missile rips through solid enumerator
H A Ddehacked.c571 {"RIPPER", BF2x, MF2_RIP }, // Rips through solid targets (missile)
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h126 #define MF2_RIP 0x00000100 // missile rips through solid macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h224 MF2_RIP = 0x00000100, // missile rips through solid enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h256 #define MF2_RIP 0x00000100 // missile rips through solid macro
H A Dp_map.c393 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h266 #define MF2_RIP 0x00000100 // missile rips through solid macro
H A Dp_map.c416 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h293 #define MF2_RIP 0x00000100 // missile rips through solid macro
H A Dp_map.c617 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
H A Dinfo.c3319 MF2_NOTELEPORT | MF2_RIP // flags2
9799 MF2_NOTELEPORT | MF2_SEEKERMISSILE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2
9988 …MF2_NOTELEPORT | MF2_RIP | MF2_IMPACT | MF2_PCROSS | MF2_NODMGTHRUST | MF2_CANNOTPUSH // flag…
10123 MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h293 #define MF2_RIP 0x00000100 // missile rips through solid macro
H A Dp_map.c617 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
/dports/games/heretic/glheretic-1.2/
H A Ddoomdef.h543 #define MF2_RIP 0x00000100 /* missile rips through solid */ macro
H A Dp_map.c351 if(tmthing->flags2&MF2_RIP) in PIT_CheckThing()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h406 #define MF2_RIP 0x00000100 // missile rips through solid macro
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp103 DEFINE_FLAG2(MF2_RIP, RIPPER, AActor, flags2),
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h170 MF2_RIP = 0x00000100, // missile rips through solid targets enumerator
H A Dp_mobj.cpp1882 FCheckPosition tm(!!(mo->flags2 & MF2_RIP)); in P_XYMovement()
5585 FCheckPosition tm(!!(th->flags2 & MF2_RIP)); in P_CheckMissileSpawn()
5609 …if (th->BlockingMobj == NULL || !(th->flags2 & MF2_RIP) || (th->BlockingMobj->flags5 & MF5_DONTRIP… in P_CheckMissileSpawn()
H A Dp_map.cpp1110 !(tm.thing->flags2 & MF2_RIP) || in PIT_CheckThing()
1216 if ((thing->flags & MF_CORPSE) && (tm.thing->flags2 & MF2_RIP) && !(thing->flags & MF_SHOOTABLE)) in PIT_CheckThing()
3075 || ((mo->flags & MF_MISSILE) && (!(mo->flags2 & MF2_RIP) in P_BounceActor()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c611 if(tmthing->flags2&MF2_RIP) in PIT_CheckThing()

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