/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 141 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_fastprojectile.cpp | 45 FCheckPosition tm(!!(flags2 & MF2_RIP)); in IMPLEMENT_CLASS()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 138 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 157 #define MF2_RIP 0x00000100 // (p) missile rips through solid targets macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 245 MF2_RIP = 0x00000100, // missile rips through solid enumerator
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H A D | dehacked.c | 571 {"RIPPER", BF2x, MF2_RIP }, // Rips through solid targets (missile)
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 126 #define MF2_RIP 0x00000100 // missile rips through solid macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 224 MF2_RIP = 0x00000100, // missile rips through solid enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 256 #define MF2_RIP 0x00000100 // missile rips through solid macro
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H A D | p_map.c | 393 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdef.h | 266 #define MF2_RIP 0x00000100 // missile rips through solid macro
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H A D | p_map.c | 416 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2def.h | 293 #define MF2_RIP 0x00000100 // missile rips through solid macro
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H A D | p_map.c | 617 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
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H A D | info.c | 3319 MF2_NOTELEPORT | MF2_RIP // flags2 9799 MF2_NOTELEPORT | MF2_SEEKERMISSILE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2 9988 …MF2_NOTELEPORT | MF2_RIP | MF2_IMPACT | MF2_PCROSS | MF2_NODMGTHRUST | MF2_CANNOTPUSH // flag… 10123 MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2def.h | 293 #define MF2_RIP 0x00000100 // missile rips through solid macro
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H A D | p_map.c | 617 if (tmthing->flags2 & MF2_RIP) in PIT_CheckThing()
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdef.h | 543 #define MF2_RIP 0x00000100 /* missile rips through solid */ macro
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H A D | p_map.c | 351 if(tmthing->flags2&MF2_RIP) in PIT_CheckThing()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 406 #define MF2_RIP 0x00000100 // missile rips through solid macro
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_data.cpp | 103 DEFINE_FLAG2(MF2_RIP, RIPPER, AActor, flags2),
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 170 MF2_RIP = 0x00000100, // missile rips through solid targets enumerator
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H A D | p_mobj.cpp | 1882 FCheckPosition tm(!!(mo->flags2 & MF2_RIP)); in P_XYMovement() 5585 FCheckPosition tm(!!(th->flags2 & MF2_RIP)); in P_CheckMissileSpawn() 5609 …if (th->BlockingMobj == NULL || !(th->flags2 & MF2_RIP) || (th->BlockingMobj->flags5 & MF5_DONTRIP… in P_CheckMissileSpawn()
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H A D | p_map.cpp | 1110 !(tm.thing->flags2 & MF2_RIP) || in PIT_CheckThing() 1216 if ((thing->flags & MF_CORPSE) && (tm.thing->flags2 & MF2_RIP) && !(thing->flags & MF_SHOOTABLE)) in PIT_CheckThing() 3075 || ((mo->flags & MF_MISSILE) && (!(mo->flags2 & MF2_RIP) in P_BounceActor()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 611 if(tmthing->flags2&MF2_RIP) in PIT_CheckThing()
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