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Searched refs:MF2_THRUGHOST (Results 1 – 21 of 21) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h136 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h133 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h152 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h240 MF2_THRUGHOST = 0x00000008, // missile will pass through ghosts enumerator
H A Dinfo.c8558 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
8586 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
8614 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
8642 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
9006 MF2_THRUGHOST | MF2_NOTELEPORT // flags2
9174 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
9846 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
10238 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
10266 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
H A Ddehacked.c567 {"THRUGHOST", BF2x, MF2_THRUGHOST }, // Will pass through ghosts (missile)
H A Dp_map.c657 if ((thing->flags & MF_SHADOW) && (tm_thing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.c3164 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3191 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3218 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3245 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
3596 MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3789 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
4437 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
4815 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
4842 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
H A Ddoomdef.h261 #define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts macro
H A Dp_map.c388 if ((thing->flags & MF_SHADOW) && (tmthing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.c3164 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3191 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3218 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3245 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
3596 MF2_THRUGHOST | MF2_NOTELEPORT // flags2
3789 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
4437 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
4815 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
4842 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
H A Ddoomdef.h251 #define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts macro
H A Dp_map.c365 if ((thing->flags & MF_SHADOW) && (tmthing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h235 MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 enumerator
/dports/games/heretic/glheretic-1.2/
H A Dinfo.c3272 MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */
3299 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */
3326 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */
3353 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP /* flags2 */
3704 MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */
3866 MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */
4518 MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */
4902 MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */
4929 MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */
H A Ddoomdef.h538 #define MF2_THRUGHOST 0x00000008 /* missile will pass through ghosts */ macro
H A Dp_map.c323 if((thing->flags&MF_SHADOW) && (tmthing->flags2&MF2_THRUGHOST)) in PIT_CheckThing()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h178 MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 enumerator
H A Dp_map.cpp1205 if ((thing->flags3 & MF3_GHOST) && (tm.thing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
3365 (shootthing->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) in AimTraverse()
3710 (t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) || in P_LineAttack()
3711 (puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST)); in P_LineAttack()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp602 if((thing->flags & MF_SHADOW) && (tmThing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp4742 if (dpuff->flags2 & MF2_THRUGHOST && self->target->flags3 & MF3_GHOST) in DEFINE_ACTION_FUNCTION_PARAMS()