/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 136 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 133 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 152 #define MF2_THRUGHOST 0x00000008 // (p) missile will pass through ghosts macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 240 MF2_THRUGHOST = 0x00000008, // missile will pass through ghosts enumerator
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H A D | info.c | 8558 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 8586 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 8614 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 8642 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2 9006 MF2_THRUGHOST | MF2_NOTELEPORT // flags2 9174 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 9846 MF2_NOTELEPORT | MF2_THRUGHOST // flags2 10238 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2 10266 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
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H A D | dehacked.c | 567 {"THRUGHOST", BF2x, MF2_THRUGHOST }, // Will pass through ghosts (missile)
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H A D | p_map.c | 657 if ((thing->flags & MF_SHADOW) && (tm_thing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.c | 3164 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3191 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3218 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3245 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2 3596 MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3789 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 4437 MF2_NOTELEPORT | MF2_THRUGHOST // flags2 4815 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2 4842 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
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H A D | doomdef.h | 261 #define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts macro
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H A D | p_map.c | 388 if ((thing->flags & MF_SHADOW) && (tmthing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.c | 3164 MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3191 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3218 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3245 MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2 3596 MF2_THRUGHOST | MF2_NOTELEPORT // flags2 3789 MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 4437 MF2_NOTELEPORT | MF2_THRUGHOST // flags2 4815 MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2 4842 MF2_NOTELEPORT | MF2_THRUGHOST // flags2
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H A D | doomdef.h | 251 #define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts macro
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H A D | p_map.c | 365 if ((thing->flags & MF_SHADOW) && (tmthing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 235 MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 enumerator
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/dports/games/heretic/glheretic-1.2/ |
H A D | info.c | 3272 MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ 3299 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ 3326 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ 3353 MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP /* flags2 */ 3704 MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ 3866 MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ 4518 MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */ 4902 MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */ 4929 MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */
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H A D | doomdef.h | 538 #define MF2_THRUGHOST 0x00000008 /* missile will pass through ghosts */ macro
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H A D | p_map.c | 323 if((thing->flags&MF_SHADOW) && (tmthing->flags2&MF2_THRUGHOST)) in PIT_CheckThing()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 178 MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 enumerator
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H A D | p_map.cpp | 1205 if ((thing->flags3 & MF3_GHOST) && (tm.thing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing() 3365 (shootthing->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) in AimTraverse() 3710 (t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) || in P_LineAttack() 3711 (puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST)); in P_LineAttack()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_map.cpp | 602 if((thing->flags & MF_SHADOW) && (tmThing->flags2 & MF2_THRUGHOST)) in PIT_CheckThing()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 4742 if (dpuff->flags2 & MF2_THRUGHOST && self->target->flags3 & MF3_GHOST) in DEFINE_ACTION_FUNCTION_PARAMS()
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