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Searched refs:MF3_ALWAYSPUFF (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h208 MF3_ALWAYSPUFF = 0x00000010, // Puff always appears, even when hit nothing enumerator
H A Dp_map.cpp3738 if (puffDefaults != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) in P_LineAttack()
4270 spawnpuff = (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF); in P_RailAttack()
4306 if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) in P_RailAttack()
4321 if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) in P_RailAttack()