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Searched refs:MF3_FOILINVUL (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_doomweaps.cpp628 if (spray->flags3 & MF3_FOILINVUL) dmgFlags |= DMG_FOILINVUL; in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_interaction.cpp993 if (inflictor == NULL || (!(inflictor->flags3 & MF3_FOILINVUL) && !(flags & DMG_FOILINVUL))) in P_DamageMobj()
1568 if (!(inflictor->flags3 & MF3_FOILINVUL)) in P_PoisonMobj()
H A Dactor.h229 MF3_FOILINVUL = 0x02000000, // Actor can hurt MF2_INVULNERABLE things enumerator
H A Dp_map.cpp4232 rail_data.StopAtInvul = (puffDefaults->flags3 & MF3_FOILINVUL) ? false : true; in P_RailAttack()
4264 …MF2_DORMANT || ((hitactor->flags2 & MF2_INVULNERABLE) && !(puffDefaults->flags3 & MF3_FOILINVUL)))) in P_RailAttack()
4289 if (puffDefaults->flags3 & MF3_FOILINVUL) dmgFlagPass |= DMG_FOILINVUL; in P_RailAttack()