Searched refs:MF3_FULLVOLDEATH (Results 1 – 2 of 2) sorted by relevance
226 MF3_FULLVOLDEATH = 0x00400000, // DeathSound is played full volume (for missiles) enumerator
1355 (mo->flags3 & MF3_FULLVOLDEATH) ? ATTN_NONE : ATTN_NORM); in P_ExplodeMissile()