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Searched refs:MF3_FULLVOLDEATH (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h226 MF3_FULLVOLDEATH = 0x00400000, // DeathSound is played full volume (for missiles) enumerator
H A Dp_mobj.cpp1355 (mo->flags3 & MF3_FULLVOLDEATH) ? ATTN_NONE : ATTN_NORM); in P_ExplodeMissile()