Home
last modified time | relevance | path

Searched refs:MF3_NOEXPLODEFLOOR (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h232 MF3_NOEXPLODEFLOOR = 0x10000000, // Missile stops at floor instead of exploding enumerator
H A Dp_mobj.cpp2431 else if (mo->flags3 & MF3_NOEXPLODEFLOOR) in P_ZMovement()