Searched refs:MF3_PUFFONACTORS (Results 1 – 3 of 3) sorted by relevance
234 MF3_PUFFONACTORS = 0x40000000, // Puff appears even when hit bleeding actors enumerator
3821 if ((puffDefaults != NULL && puffDefaults->flags3 & MF3_PUFFONACTORS) || in P_LineAttack()
4745 if ((0 && dpuff->flags3 & MF3_PUFFONACTORS) || !spawnblood) in DEFINE_ACTION_FUNCTION_PARAMS()