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Searched refs:MF3_PUFFONACTORS (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h234 MF3_PUFFONACTORS = 0x40000000, // Puff appears even when hit bleeding actors enumerator
H A Dp_map.cpp3821 if ((puffDefaults != NULL && puffDefaults->flags3 & MF3_PUFFONACTORS) || in P_LineAttack()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp4745 if ((0 && dpuff->flags3 & MF3_PUFFONACTORS) || !spawnblood) in DEFINE_ACTION_FUNCTION_PARAMS()