Searched refs:MF3_SKYEXPLODE (Results 1 – 4 of 4) sorted by relevance
78 if (!(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()108 if (floorpic == skyflatnum && !(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()124 if (ceilingpic == skyflatnum && !(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()
218 MF3_SKYEXPLODE = 0x00004000, // Explode missile when hitting sky enumerator
1278 if (line != NULL && line->special == Line_Horizon && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ExplodeMissile()2079 if (!(mo->flags3 & MF3_SKYEXPLODE)) in P_XYMovement()2443 if (mo->floorpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ZMovement()2543 if (mo->ceilingpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ZMovement()
4309 … (trace.Line != NULL) && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE)) in P_RailAttack()4324 if (puff && !(puff->flags3 & MF3_SKYEXPLODE) && in P_RailAttack()