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Searched refs:MF3_SKYEXPLODE (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fastprojectile.cpp78 if (!(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()
108 if (floorpic == skyflatnum && !(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()
124 if (ceilingpic == skyflatnum && !(flags3 & MF3_SKYEXPLODE)) in IMPLEMENT_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h218 MF3_SKYEXPLODE = 0x00004000, // Explode missile when hitting sky enumerator
H A Dp_mobj.cpp1278 if (line != NULL && line->special == Line_Horizon && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ExplodeMissile()
2079 if (!(mo->flags3 & MF3_SKYEXPLODE)) in P_XYMovement()
2443 if (mo->floorpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ZMovement()
2543 if (mo->ceilingpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE)) in P_ZMovement()
H A Dp_map.cpp4309 … (trace.Line != NULL) && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE)) in P_RailAttack()
4324 if (puff && !(puff->flags3 & MF3_SKYEXPLODE) && in P_RailAttack()