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Searched refs:MF4_BOSSDEATH (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_randomspawner.cpp200 if ((newmobj->flags4 & MF4_BOSSDEATH) || (newmobj->flags2 & MF2_BOSS)) in PostBeginPlay()
204 if (rep && ((rep->flags4 & MF4_BOSSDEATH) || (rep->flags2 & MF2_BOSS))) in PostBeginPlay()
H A Da_action.cpp308 if (self->flags4 & MF4_BOSSDEATH) in DEFINE_ACTION_FUNCTION()
H A Da_morph.cpp550 if (realme->flags4 & MF4_BOSSDEATH) in P_MorphedDeath()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h244 MF4_BOSSDEATH = 0x00000008, // A_FreezeDeathChunks calls A_BossDeath enumerator
H A Dp_mobj.cpp1123 if (this->flags4 & MF4_BOSSDEATH) in Grind()
1141 if (this->flags4 & MF4_BOSSDEATH) in Grind()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp3020 if (self->flags4 & MF4_BOSSDEATH) in DEFINE_ACTION_FUNCTION_PARAMS()