Searched refs:MF4_BOSSDEATH (Results 1 – 6 of 6) sorted by relevance
200 if ((newmobj->flags4 & MF4_BOSSDEATH) || (newmobj->flags2 & MF2_BOSS)) in PostBeginPlay()204 if (rep && ((rep->flags4 & MF4_BOSSDEATH) || (rep->flags2 & MF2_BOSS))) in PostBeginPlay()
308 if (self->flags4 & MF4_BOSSDEATH) in DEFINE_ACTION_FUNCTION()
550 if (realme->flags4 & MF4_BOSSDEATH) in P_MorphedDeath()
244 MF4_BOSSDEATH = 0x00000008, // A_FreezeDeathChunks calls A_BossDeath enumerator
1123 if (this->flags4 & MF4_BOSSDEATH) in Grind()1141 if (this->flags4 & MF4_BOSSDEATH) in Grind()
3020 if (self->flags4 & MF4_BOSSDEATH) in DEFINE_ACTION_FUNCTION_PARAMS()