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Searched refs:MF4_CANUSEWALLS (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h251 MF4_CANUSEWALLS = 0x00000200, // Can activate 'use' specials enumerator
H A Dp_spec.cpp292 …ionType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS) in P_TestActivateLine()
H A Dd_dehacked.cpp1250 info->flags4 |= MF4_CANUSEWALLS; in PatchThing()
H A Dp_enemy.cpp617 if (((actor->flags4 & MF4_CANUSEWALLS) && P_ActivateLine (ld, actor, 0, SPAC_Use)) || in P_Move()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1331 defaults->flags4|=MF4_CANUSEWALLS;