Home
last modified time | relevance | path

Searched refs:MF4_FORCERADIUSDMG (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h254 MF4_FORCERADIUSDMG = 0x00001000, // if put on an object it will override MF3_NORADIUSDMG enumerator
H A Dd_dehacked.cpp1066 info->flags4 |= (MF4_FORCERADIUSDMG | MF4_DONTHARMCLASS); in PatchThing()
H A Dp_map.cpp4765 if (thing->flags3 & MF3_NORADIUSDMG && !(bombspot->flags4 & MF4_FORCERADIUSDMG)) in P_RadiusAttack()