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Searched refs:MF4_NOSPLASHALERT (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h262 MF4_NOSPLASHALERT = 0x00100000, // Splashes don't alert this monster enumerator
H A Dp_enemy.cpp140 if (actor != soundtarget && (!splash || !(actor->flags4 & MF4_NOSPLASHALERT)) && in P_RecursiveSound()