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Searched refs:MF4_RANDOMIZE (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h245 MF4_RANDOMIZE = 0x00000010, // Missile has random initial tic count enumerator
H A Dp_mobj.cpp1385 if (mo->flags4 & MF4_RANDOMIZE) in P_ExplodeMissile()
5022 if ((puff->flags4 & MF4_RANDOMIZE) && puff->tics > 0) in P_SpawnPuff()
5558 if ((th->flags4 & MF4_RANDOMIZE) && th->tics > 0) in P_CheckMissileSpawn()