Searched refs:MF4_STANDSTILL (Results 1 – 4 of 4) sorted by relevance
97 if (flags4 & MF4_STANDSTILL) in TriggerAction()
1925 if (!(self->flags4 & MF4_STANDSTILL)) in DEFINE_ACTION_FUNCTION_PARAMS()2055 if (self->flags4 & MF4_STANDSTILL) in DEFINE_ACTION_FUNCTION()2136 if (!(self->flags4 & MF4_STANDSTILL) && pr_look2() < 40) in DEFINE_ACTION_FUNCTION()
259 MF4_STANDSTILL = 0x00020000, // Monster should not chase targets unless attacked? enumerator
4177 flags4 |= MF4_STANDSTILL; in HandleSpawnFlags()