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Searched refs:MF4_STANDSTILL (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_sectoraction.cpp97 if (flags4 & MF4_STANDSTILL) in TriggerAction()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp1925 if (!(self->flags4 & MF4_STANDSTILL)) in DEFINE_ACTION_FUNCTION_PARAMS()
2055 if (self->flags4 & MF4_STANDSTILL) in DEFINE_ACTION_FUNCTION()
2136 if (!(self->flags4 & MF4_STANDSTILL) && pr_look2() < 40) in DEFINE_ACTION_FUNCTION()
H A Dactor.h259 MF4_STANDSTILL = 0x00020000, // Monster should not chase targets unless attacked? enumerator
H A Dp_mobj.cpp4177 flags4 |= MF4_STANDSTILL; in HandleSpawnFlags()