Home
last modified time | relevance | path

Searched refs:MF4_VFRICTION (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp51 self->flags4 |= MF4_VFRICTION; in A_PainShootSkull()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h265 MF4_VFRICTION = 0x00800000, // Internal flag used by A_PainAttack to push a monster down enumerator
H A Dp_mobj.cpp3318 if (flags4 & MF4_VFRICTION) in Tick()
3325 flags4 &= ~MF4_VFRICTION; in Tick()