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Searched refs:MF5_BRIGHT (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_things.cpp972 if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D in R_ProjectSprite()
1044 else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT))) in R_ProjectSprite()
1112 if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D in R_ProjectWallSprite()
H A Dactor.h308 MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright enumerator