Searched refs:MF5_BRIGHT (Results 1 – 2 of 2) sorted by relevance
972 if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D in R_ProjectSprite()1044 else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT))) in R_ProjectSprite()1112 if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D in R_ProjectWallSprite()
308 MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright enumerator