Home
last modified time | relevance | path

Searched refs:MF5_DEHEXPLOSION (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h290 MF5_DEHEXPLOSION = 0x00000400, // Use the DEHACKED explosion options when this projectile explodes enumerator
H A Dp_mobj.cpp1363 if (mo->flags5 & MF5_DEHEXPLOSION) in P_ExplodeMissile()