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Searched refs:MF5_NOFORWARDFALL (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h283 MF5_NOFORWARDFALL = 0x00000008, // Does not make any actor fall forward by being damaged by this enumerator
H A Dp_interaction.cpp1192 && (inflictor == NULL || !(inflictor->flags5 & MF5_NOFORWARDFALL)) in P_DamageMobj()