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Searched refs:MF5_NOPAIN (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_interaction.cpp922 return (!(target->flags5 & MF5_NOPAIN) && inflictor != NULL && in MustForcePain()
1274 …layer->cheats & CF_GODMODE) || (player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NOPAIN)) in P_DamageMobj()
1301 if (!(target->flags5 & MF5_NOPAIN) && inflictor != NULL && in P_DamageMobj()
1461 if (!(target->flags5 & MF5_NOPAIN) && (inflictor == NULL || !(inflictor->flags5 & MF5_PAINLESS)) && in P_DamageMobj()
H A Dactor.h294 MF5_NOPAIN = 0x00004000, // If set the pain state won't be entered enumerator
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_artifacts.cpp1647 #define PROTECTION_FLAGS5 (MF5_NOPAIN | MF5_DONTRIP) in IMPLEMENT_CLASS()