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Searched refs:MF5_USESPECIAL (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h293 MF5_USESPECIAL = 0x00002000, // Actor executes its special when being 'used'. enumerator
H A Dp_map.cpp4466 if (in->d.thing->flags5 & MF5_USESPECIAL || in->d.thing->special == UsePuzzleItem) in P_UseTraverse()