Searched refs:MF6_ARMED (Results 1 – 4 of 4) sorted by relevance
77 victim->flags6 &= ~MF6_ARMED; // Disarm in BlastActor()
1201 if (flags6 & MF6_TOUCHY && (flags6 & MF6_ARMED || IsSentient())) in Grind()1203 flags6 &= ~MF6_ARMED; // Disarm in Grind()3626 flags6 |= MF6_ARMED; in Tick()5487 …if (thing->flags6 & MF6_TOUCHY && ((thing->flags6 & MF6_ARMED) || thing->IsSentient()) && ((thing-… in P_HitFloor()5489 thing->flags6 &= ~MF6_ARMED; // Disarm in P_HitFloor()
331 MF6_ARMED = 0x00002000, // From MBF: Object is armed (for MF6_TOUCHY objects) enumerator
1128 (thing->flags6 & MF6_ARMED || thing->IsSentient()) && in PIT_CheckThing()1140 thing->flags6 &= ~MF6_ARMED; // Disarm in PIT_CheckThing()