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Searched refs:MF6_CANJUMP (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp436 if (!((actor->flags & MF_NOGRAVITY) || (actor->flags6 & MF6_CANJUMP)) in P_Move()
539 !((actor->flags & MF_NOGRAVITY) || (actor->flags6 & MF6_CANJUMP)) in P_Move()
566 if (((actor->flags6 & MF6_CANJUMP)||(actor->flags & MF_FLOAT)) && tm.floatok) in P_Move()
H A Dactor.h328MF6_CANJUMP = 0x00000400, // From MBF: a dedicated flag instead of the BOUNCES+FLOAT+sentient co… enumerator
H A Dd_dehacked.cpp1103 if (value[0] & MF_FLOAT) info->flags6 |= MF6_CANJUMP; in PatchThing()