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Searched refs:MF6_INTRYMOVE (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_map.cpp495 if (!(thing->flags6 & MF6_INTRYMOVE)) in P_TeleportMove()
1888 thing->flags6 |= MF6_INTRYMOVE; in P_TryMove()
1913 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2040 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2051 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2061 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2076 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2104 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2175 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
2212 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()
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H A Dd_dehacked.cpp1631 …info->flags6 |= MF6_INTRYMOVE; // flag the weapon for postprocessing (reuse a flag that can't be s… in PatchWeapon()
3007 if (weap->flags6 & MF6_INTRYMOVE) in FinishDehPatch()
3010 weap->flags6 &= ~MF6_INTRYMOVE; in FinishDehPatch()
H A Dactor.h346 MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove enumerator