Searched refs:MF6_INTRYMOVE (Results 1 – 3 of 3) sorted by relevance
495 if (!(thing->flags6 & MF6_INTRYMOVE)) in P_TeleportMove()1888 thing->flags6 |= MF6_INTRYMOVE; in P_TryMove()1913 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2040 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2051 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2061 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2076 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2104 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2175 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()2212 thing->flags6 &= ~MF6_INTRYMOVE; in P_TryMove()[all …]
1631 …info->flags6 |= MF6_INTRYMOVE; // flag the weapon for postprocessing (reuse a flag that can't be s… in PatchWeapon()3007 if (weap->flags6 & MF6_INTRYMOVE) in FinishDehPatch()3010 weap->flags6 &= ~MF6_INTRYMOVE; in FinishDehPatch()
346 MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove enumerator