Searched refs:MF6_NOTAUTOAIMED (Results 1 – 2 of 2) sorted by relevance
347 MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim. enumerator
3374 if (!cl_doautoaim && th->flags6 & MF6_NOTAUTOAIMED) in AimTraverse()