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Searched refs:MF6_NOTAUTOAIMED (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h347 MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim. enumerator
H A Dp_map.cpp3374 if (!cl_doautoaim && th->flags6 & MF6_NOTAUTOAIMED) in AimTraverse()