Searched refs:MFD_PLOTWARE_FUNC (Results 1 – 5 of 5) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | plotware.c | 58 #define MFD_PLOTWARE_FUNC 16 macro 327 mfd_notify_func(MFD_PLOTWARE_FUNC, MFD_ITEM_SLOT, false, MFD_ACTIVE, true); in plotware_button_handler() 358 mfd_change_slot(mfd_grab_func(MFD_PLOTWARE_FUNC, MFD_ITEM_SLOT), MFD_ITEM_SLOT); in plotware_turnon()
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H A D | shodan.c | 49 mfd_notify_func(MFD_PLOTWARE_FUNC, MFD_INFO_SLOT, FALSE, MFD_ACTIVE, FALSE); in update_shodometer()
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H A D | schedule.c | 320 mfd_notify_func(MFD_PLOTWARE_FUNC, MFD_ITEM_SLOT, FALSE, MFD_ACTIVE, TRUE); in door_event_handler()
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H A D | trigger.c | 212 mfd_notify_func(MFD_PLOTWARE_FUNC, MFD_ITEM_SLOT, FALSE, MFD_ACTIVE, TRUE); in qdata_set()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | mfdext.h | 93 #define MFD_PLOTWARE_FUNC 16 macro
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