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Searched refs:MFLAG_SHOW (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgame-world.c850 if (!mflag_has(mon->mflag, MFLAG_SHOW)) { in process_player_cleanup()
862 mflag_off(mon->mflag, MFLAG_SHOW); in process_player_cleanup()
H A Deffects.c2104 mflag_on(mon->mflag, MFLAG_SHOW); in detect_monsters()
/dports/games/zangband/zangband/src/
H A Dmonster1.c1860 if (m_ptr->mflag & MFLAG_SHOW) in change_repair()
1863 m_ptr->mflag &= ~(MFLAG_SHOW); in change_repair()
H A Dcave.c3083 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW); in wiz_lite()
H A Ddefines.h2874 #define MFLAG_SHOW 0x40 /* Monster is recently memorized */ macro
H A Dspells2.c1383 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW); in detect_mon_aux()