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Searched refs:MF_BOSS (Results 1 – 13 of 13) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h115 MF_BOSS = 1<<7, enumerator
H A Dp_inter.c365 if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET) in P_TouchSpecialThing()
376 if ((special->flags & (MF_ENEMY|MF_BOSS)) && !(special->flags & MF_MISSILE)) in P_TouchSpecialThing()
2399 if (target->flags & (MF_ENEMY|MF_BOSS)) in P_KillMobj()
2453 if ((target->flags & MF_ENEMY) && !(target->flags & (MF_MISSILE|MF_BOSS))) in P_KillMobj()
2471 if (target->flags & MF_BOSS) in P_KillMobj()
3587 if (target->flags & (MF_ENEMY|MF_BOSS)) in P_DamageMobj()
H A Dp_map.c758 && (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS) in PIT_CheckThing()
762 if ((thing->flags & (MF_ENEMY|MF_BOSS)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE))) in PIT_CheckThing()
1564 if (thing->flags & (MF_ENEMY|MF_BOSS) && tmthing->flags & (MF_ENEMY|MF_BOSS)) in PIT_CheckThing()
1951 if ((tmthing->flags & (MF_ENEMY|MF_BOSS)) && ld->flags & ML_BLOCKMONSTERS) in PIT_CheckLine()
3321 if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) in PTR_LineIsBlocking()
H A Dp_mobj.c2487 if (mo->flags & MF_ENEMY || mo->flags & MF_BOSS || mo->type == MT_MINECART) in P_ZMovement()
3589 if (mo->health <= 0 || !(mo->flags & (MF_ENEMY|MF_BOSS))) in P_DestroyRobots()
8418 …|| (!(mobj->target->flags & MF_BOSS) && mobj->target->health <= 0)) // or your target isn't a boss… in P_JetFume1Think()
9997 …if ((mobj->flags & MF_BOSS) && mobj->spawnpoint && (bossdisabled & (1<<mobj->spawnpoint->extrainfo… in P_MobjThinker()
10072 else if (mobj->flags & MF_BOSS) in P_MobjThinker()
10149 if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health in P_MobjThinker()
10160 (mobj->flags & (MF_ENEMY|MF_BOSS) in P_MobjThinker()
10421 if (thing->flags & (MF_ENEMY|MF_BOSS)) in P_DefaultMobjShadowScale()
11830 if ((mobjinfo[i].flags & (MF_ENEMY|MF_BOSS)) || i == MT_TOKEN || i == MT_STARPOST in P_AllowMobjSpawn()
11836 …if (((mobjinfo[i].flags & MF_ENEMY) || (mobjinfo[i].flags & MF_BOSS)) && !(gametyperules & GTR_SPA… in P_AllowMobjSpawn()
[all …]
H A Dinfo.c5610 MF_SPECIAL|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_BOSS, // flags
5745 MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
5853 MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
5934 MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
6069 …MF_RUNSPAWNFUNC|MF_SPECIAL|MF_BOSS|MF_SHOOTABLE|MF_GRENADEBOUNCE|MF_NOCLIPTHING, // flags -- MF_NO…
6338 MF_SPECIAL|MF_BOSS,// flags
6446 MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
6771 MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
H A Dp_enemy.c2742 if (!(actor->flags & MF_BOSS)) in A_LobShot()
2779 if (!(actor->flags & MF_BOSS)) in A_FireShot()
2820 if (!(actor->flags & MF_BOSS)) in A_SuperFireShot()
2916 if (missile && actor->tracer && (actor->tracer->flags & MF_BOSS)) // Don't harm your papa. in A_BossFireShot()
3908 if (mo2 != mo && (mo2->flags & MF_BOSS) && mo2->health > 0) in A_BossDeath()
9817 if (!(actor->flags & MF_BOSS)) in A_MultiShot()
11354 if (!(actor->flags & MF_BOSS)) in A_BrakFireShot()
H A Dp_floor.c1271 if ((mo->flags & (MF_ENEMY|MF_BOSS)) in T_SectorHasEnemies()
H A Dp_user.c5549 if (!(player->mo->tracer->flags & MF_BOSS)) in P_DoJumpStuff()
9023 if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players! in P_NukeEnemies()
9132 …if ((lockonflags & LOCK_BOSS) && ((mo->flags & (MF_BOSS|MF_SHOOTABLE)) == (MF_BOSS|MF_SHOOTABLE)))… in P_LookForFocusTarget()
9230 …if (!((mo->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (mo->flags & MF_SHOOTABLE)) || (mo->flags & MF… in P_LookForEnemies()
9307 …if (source->player && (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOT… in P_HomingAttack()
H A Dr_things.c741 && (vis->mobj->flags & (MF_ENEMY|MF_BOSS)) in R_SpriteIsFlashing()
H A Dd_clisrv.c4487 …if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONIT… in Consistancy()
H A Dp_spec.c5961 if (flash->nobosses && thing->flags & MF_BOSS) in T_LaserFlash()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2.c1448 …if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flag… in HWR_DrawModel()
H A Dhw_main.c5323 …if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flag… in HWR_ProjectSprite()