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Searched refs:MF_BOUNCE (Results 1 – 12 of 12) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.c179 else if(mo->flags & MF_BOUNCE) in P_XYMovement()
233 if (mo->flags & (MF_MISSILE | MF_BOUNCE) ) in P_XYMovement()
345 if (mo->flags & MF_BOUNCE) in P_ZMovement()
355 mo->flags &= ~MF_BOUNCE; in P_ZMovement()
398 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
416 if (mo->flags & MF_BOUNCE) in P_ZMovement()
432 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
H A Dp_mobj.h199 MF_BOUNCE = 0x1000000, enumerator
H A Dp_pspr.c597 mo->flags |= MF_BOUNCE; in A_FireGrenade()
H A Dp_inter.c764 target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_BOUNCE|MF_CORPSE|MF_DROPOFF); in P_KillMobj()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.c179 else if(mo->flags & MF_BOUNCE) in P_XYMovement()
233 if (mo->flags & (MF_MISSILE | MF_BOUNCE) ) in P_XYMovement()
345 if (mo->flags & MF_BOUNCE) in P_ZMovement()
355 mo->flags &= ~MF_BOUNCE; in P_ZMovement()
398 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
416 if (mo->flags & MF_BOUNCE) in P_ZMovement()
432 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
H A Dp_mobj.h199 MF_BOUNCE = 0x1000000, enumerator
H A Dp_pspr.c597 mo->flags |= MF_BOUNCE; in A_FireGrenade()
H A Dp_inter.c764 target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_BOUNCE|MF_CORPSE|MF_DROPOFF); in P_KillMobj()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h137 MF_BOUNCE = 1<<17, enumerator
H A Dinfo.c4449 MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
6635 MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
6662 MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
7899 MF_NOCLIP|MF_SCENERY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags
12192 MF_SPECIAL|MF_BOUNCE, // flags
12219 MF_SPECIAL|MF_BOUNCE, // flags
13002 MF_BOUNCE|MF_NOCLIPTHING|MF_GRENADEBOUNCE, // flags
18821 MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags
19118 MF_FIRE|MF_BOUNCE|MF_MISSILE, // flags
19172 MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
[all …]
H A Dp_mobj.c1854 else if (mo->flags & MF_BOUNCE) in P_XYMovement()
2348 if ((mo->flags & MF_BOUNCE) && (mo->z <= mo->floorz || mo->z+mo->height >= mo->ceilingz)) in P_ZMovement()
2460 if (!(mo->flags & MF_BOUNCE)) in P_ZMovement()
13070 mobj->flags |= MF_BOUNCE; in P_SetObjectSpecial()
H A Dp_enemy.c13783 kseg->flags = MF_NOBLOCKMAP|MF_BOUNCE; in A_KillSegments()