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Searched refs:MF_DROPPED (Results 1 – 25 of 100) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_boostarmor.cpp33 armor->flags |= MF_DROPPED; in IMPLEMENT_CLASS()
50 armor->flags |= MF_DROPPED; in IMPLEMENT_CLASS()
H A Da_summon.cpp61 if (arti) arti->flags |= MF_DROPPED; in DEFINE_ACTION_FUNCTION()
H A Da_fighterquietus.cpp45 piece->flags |= MF_DROPPED; in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_interaction.cpp685 if (special->flags & MF_DROPPED) in P_GiveSpecial()
786 if (!P_GiveWeapon(player, wp_bfg, special->flags & MF_DROPPED)) in P_GiveSpecial()
796 if (!P_GiveWeapon(player, wp_chaingun, special->flags & MF_DROPPED)) in P_GiveSpecial()
806 if (!P_GiveWeapon(player, wp_chainsaw, special->flags & MF_DROPPED)) in P_GiveSpecial()
816 if (!P_GiveWeapon(player, wp_missile, special->flags & MF_DROPPED)) in P_GiveSpecial()
826 if (!P_GiveWeapon(player, wp_plasma, special->flags & MF_DROPPED)) in P_GiveSpecial()
836 if (!P_GiveWeapon(player, wp_shotgun, special->flags & MF_DROPPED)) in P_GiveSpecial()
846 if (!P_GiveWeapon(player, wp_supershotgun, special->flags & MF_DROPPED)) in P_GiveSpecial()
1303 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
H A Dp_things.cpp233 mobj->flags |= MF_DROPPED; // Don't respawn in P_Thing_Spawn()
290 mobj->flags |= MF_DROPPED; in P_Thing_Projectile()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_inter.c480 if(!P_GiveAmmo(player, am_bullets, !(special->flags & MF_DROPPED))) in P_TouchSpecialThing()
540 if(!P_GiveWeapon(player, wp_rifle, (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
564 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
579 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
586 if(!P_GiveWeapon(player, wp_sigil, (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
851 loot->flags |= MF_DROPPED; in P_KillMobj()
1030 mo->flags |= (MF_SPECIAL|MF_DROPPED); // special versions of items in P_KillMobj()
H A Dp_mobj.h172 MF_DROPPED = 0x20000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_inter.c480 if(!P_GiveAmmo(player, am_bullets, !(special->flags & MF_DROPPED))) in P_TouchSpecialThing()
540 if(!P_GiveWeapon(player, wp_rifle, (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
564 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
579 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
586 if(!P_GiveWeapon(player, wp_sigil, (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
851 loot->flags |= MF_DROPPED; in P_KillMobj()
1030 mo->flags |= (MF_SPECIAL|MF_DROPPED); // special versions of items in P_KillMobj()
H A Dp_mobj.h172 MF_DROPPED = 0x20000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_inter.c368 const boolean dropped = ((special->flags & MF_DROPPED) != 0); in P_TouchSpecialThing()
652 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
681 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
689 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
813 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
H A Dp_mobj.h158 MF_DROPPED = 0x20000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_inter.c530 if (special->flags & MF_DROPPED) in P_TouchSpecialThing()
607 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
636 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
644 (special->flags & MF_DROPPED) != 0)) in P_TouchSpecialThing()
762 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
H A Dp_mobj.h158 MF_DROPPED = 0x20000, enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_inter.c500 if (special->flags & MF_DROPPED) in P_TouchSpecialThing()
587 if (!P_GiveWeapon (player, WP_CHAINGUN, (special->flags&MF_DROPPED)!=0) ) in P_TouchSpecialThing()
619 if (!P_GiveWeapon (player, WP_SHOTGUN, (special->flags&MF_DROPPED)!=0 ) ) in P_TouchSpecialThing()
627 if (!P_GiveWeapon(player, WP_SUPERSHOTGUN, (special->flags&MF_DROPPED)!=0)) in P_TouchSpecialThing()
743 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_inter.c484 if (special->flags & MF_DROPPED) in P_TouchSpecialThing()
560 if (!P_GiveWeapon (player, wp_chaingun, (special->flags&MF_DROPPED)!=0) ) in P_TouchSpecialThing()
588 if (!P_GiveWeapon (player, wp_shotgun, (special->flags&MF_DROPPED)!=0 ) ) in P_TouchSpecialThing()
595 if (!P_GiveWeapon(player, wp_supershotgun, (special->flags&MF_DROPPED)!=0)) in P_TouchSpecialThing()
730 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_randomspawner.cpp178 if (!(flags & MF_DROPPED)) newmobj->flags &= ~MF_DROPPED; in PostBeginPlay()
H A Da_specialspot.cpp433 if (!(self->flags & MF_DROPPED)) in DEFINE_ACTION_FUNCTION_PARAMS()
435 spawned->flags &= ~MF_DROPPED; in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_weaponpiece.cpp145 !(flags&MF_DROPPED)) in PrivateShouldStay()
H A Da_pickups.cpp516 flags |= MF_DROPPED; // [RH] Items are dropped by default in BeginPlay()
534 if (flags & MF_DROPPED) in Grind()
635 if (flags & MF_DROPPED) in GoAway()
789 flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM; in BecomePickup()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_inter.c503 if (special->flags & MF_DROPPED) in P_TouchSpecialThing()
579 if (!P_GiveWeapon (player, wp_chaingun, (special->flags&MF_DROPPED)!=0) ) in P_TouchSpecialThing()
607 if (!P_GiveWeapon (player, wp_shotgun, (special->flags&MF_DROPPED)!=0 ) ) in P_TouchSpecialThing()
614 if (!P_GiveWeapon(player, wp_supershotgun, (special->flags&MF_DROPPED)!=0)) in P_TouchSpecialThing()
811 mo->flags |= MF_DROPPED; // special versions of items in P_KillMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h102 #define MF_DROPPED 0x00020000 // (i) Dropped by a demon, not map spawned. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h99 #define MF_DROPPED 0x00020000 // (i) Dropped by a demon, not level spawned. macro
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h71 MF_DROPPED = 0x20000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h122 #define MF_DROPPED 0x00020000 // (i) Dropped by a demon, not level spawned. macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h193 MF_DROPPED = 0x20000, enumerator

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