/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.c | 432 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement() 447 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 462 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 471 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 488 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 509 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement() 513 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
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H A D | p_mobj.h | 157 #define MF_FLOAT (uint_64_t)(0x0000000000004000) macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.c | 433 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement() 448 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 463 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 472 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 489 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 510 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement() 514 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
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H A D | p_mobj.h | 157 #define MF_FLOAT (uint64_t)(0x0000000000004000) macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.c | 434 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement() 449 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 464 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement() 473 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 490 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement() 511 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement() 515 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
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H A D | p_mobj.h | 157 #define MF_FLOAT (uint_64_t)(0x0000000000004000) macro
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/dports/shells/zsh/zsh-5.8.1/Src/Modules/ |
H A D | mathfunc.c | 53 MF_FLOAT, enumerator 131 NUMMATHFUNC("float", math_func, 1, 1, MF_FLOAT), 272 case MF_FLOAT: in math_func()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 149 MF_FLOAT = 0x4000, enumerator
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_enemy.cc | 182 if (actor->flags & MF_FLOAT && floatok) in P_Move() 226 if (!(actor->flags & MF_FLOAT) && in P_Move() 232 (actor->flags & MF_FLOAT)) in P_Move()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 149 MF_FLOAT = 0x4000, enumerator
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H A D | deh_thing.c | 50 {"FLOAT", MF_FLOAT},
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 161 MF_FLOAT = 0x4000, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 161 MF_FLOAT = 0x4000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 98 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 95 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
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/dports/emulators/mess/mame-mame0226/src/devices/machine/ |
H A D | wtl3132.h | 102 MF_FLOAT = 5, // fixed-to-float enumerator
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H A D | wtl3132.cpp | 321 case MF_FLOAT: in stage3() 458 …case MF_FLOAT: alu = util::string_format("float %4s, %s", reg(OPF(code, AADD)), adst(code)); bre… in disassemble()
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/dports/emulators/mame/mame-mame0226/src/devices/machine/ |
H A D | wtl3132.h | 102 MF_FLOAT = 5, // fixed-to-float enumerator
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 62 MF_FLOAT = 0x4000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 118 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 184 MF_FLOAT = 0x4000, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 196 const MF_FLOAT = 14; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 86 #define MF_FLOAT 0x4000 // allow moves to any height, no gravity macro
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_painelemental.cpp | 47 if (self->flags & MF_FLOAT) in A_PainShootSkull()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | h_refresh.cpp | 281 (mo->flags & MF_FLOAT) || in R_SetDoomsdayFlags()
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