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Searched refs:MF_FLOAT (Results 1 – 25 of 151) sorted by relevance

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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.c432 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement()
447 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
462 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
471 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
488 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
509 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement()
513 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
H A Dp_mobj.h157 #define MF_FLOAT (uint_64_t)(0x0000000000004000) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.c433 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement()
448 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
463 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
472 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
489 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
510 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement()
514 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
H A Dp_mobj.h157 #define MF_FLOAT (uint64_t)(0x0000000000004000) macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.c434 mo->momz = mo->flags & MF_FLOAT ? // floaters fall slowly in P_ZMovement()
449 else if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
464 if (mo->flags & MF_FLOAT && sentient(mo)) in P_ZMovement()
473 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
490 if (mo->flags & MF_FLOAT && sentient(mo)) goto floater; in P_ZMovement()
511 if ((mo->flags & MF_FLOAT) && mo->target) in P_ZMovement()
515 if (!((mo->flags ^ MF_FLOAT) & (MF_FLOAT | MF_SKULLFLY | MF_INFLOAT)) && in P_ZMovement()
H A Dp_mobj.h157 #define MF_FLOAT (uint_64_t)(0x0000000000004000) macro
/dports/shells/zsh/zsh-5.8.1/Src/Modules/
H A Dmathfunc.c53 MF_FLOAT, enumerator
131 NUMMATHFUNC("float", math_func, 1, 1, MF_FLOAT),
272 case MF_FLOAT: in math_func()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h149 MF_FLOAT = 0x4000, enumerator
/dports/games/edge/Edge-1.35-source/src/
H A Dp_enemy.cc182 if (actor->flags & MF_FLOAT && floatok) in P_Move()
226 if (!(actor->flags & MF_FLOAT) && in P_Move()
232 (actor->flags & MF_FLOAT)) in P_Move()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h149 MF_FLOAT = 0x4000, enumerator
H A Ddeh_thing.c50 {"FLOAT", MF_FLOAT},
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h161 MF_FLOAT = 0x4000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h161 MF_FLOAT = 0x4000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h98 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h95 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
/dports/emulators/mess/mame-mame0226/src/devices/machine/
H A Dwtl3132.h102 MF_FLOAT = 5, // fixed-to-float enumerator
H A Dwtl3132.cpp321 case MF_FLOAT: in stage3()
458 …case MF_FLOAT: alu = util::string_format("float %4s, %s", reg(OPF(code, AADD)), adst(code)); bre… in disassemble()
/dports/emulators/mame/mame-mame0226/src/devices/machine/
H A Dwtl3132.h102 MF_FLOAT = 5, // fixed-to-float enumerator
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h62 MF_FLOAT = 0x4000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h118 #define MF_FLOAT 0x00004000 // Allow moves to any height, no gravity. macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h184 MF_FLOAT = 0x4000, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h196 const MF_FLOAT = 14; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h86 #define MF_FLOAT 0x4000 // allow moves to any height, no gravity macro
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp47 if (self->flags & MF_FLOAT) in A_PainShootSkull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dh_refresh.cpp281 (mo->flags & MF_FLOAT) || in R_SetDoomsdayFlags()

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