Searched refs:MF_FRIENDLY (Results 1 – 17 of 17) sorted by relevance
325 if (!(actor->flags & MF_FRIENDLY)) return true; in P_CheckMissileRange()346 if (actor->flags & MF_FRIENDLY && P_HitFriend(actor)) in P_CheckMissileRange()393 if (self->flags&MF_FRIENDLY && self->target != NULL) in P_HitFriend()979 if (actor->flags & MF_FRIENDLY) in P_RandomChaseDir()1437 if (link->flags & MF_FRIENDLY) in LookForEnemiesInBlock()1565 else if (actor->flags & MF_FRIENDLY) in P_LookForPlayers()1686 if ( actor->flags & MF_FRIENDLY ) in P_LookForPlayers()2110 (self->flags & MF_FRIENDLY) != (targ->flags & MF_FRIENDLY)) in DEFINE_ACTION_FUNCTION()2259 if (!(player->attacker->flags & MF_FRIENDLY) || in A_DoChase()2284 if (actor->flags & MF_FRIENDLY) in A_DoChase()[all …]
124 …onsoleplayer].mo->flags = MF_DROPOFF|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH|MF_NOGRAVITY|MF_FRIENDLY; in Main()133 …ers[consoleplayer].mo->flags = MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH|MF_FRIENDLY; in Main()
921 flags = (flags & ~MF_FRIENDLY) | (other->flags & MF_FRIENDLY); in CopyFriendliness()3075 else if ((flags & MF_FRIENDLY) && FriendPlayer) Friend = players[FriendPlayer-1].mo; in IsOkayToAttack()3085 if (((flags & link->flags) & MF_FRIENDLY) // No friendly infighting amongst minions in IsOkayToAttack()4110 actor->flags &= ~MF_FRIENDLY; in StaticSpawn()4181 flags |= MF_FRIENDLY; in HandleSpawnFlags()6129 if (flags & other->flags & MF_FRIENDLY) in IsFriend()6156 if (!((flags | other->flags) & MF_FRIENDLY)) return false; in IsHostile()6159 if (flags & other->flags & MF_FRIENDLY) in IsHostile()6293 else if (flags & MF_FRIENDLY) in SpawnHealth()
149 MF_FRIENDLY = 0x08000000, // [RH] Friendly monsters for Strife (and MBF) enumerator824 return (flags & MF_COUNTKILL) && !(flags & MF_FRIENDLY); in CountsAsKill()
912 return mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY); in IsActorAMonster()
3618 self->flags = (self->flags & ~MF_FRIENDLY) | (master->flags & MF_FRIENDLY); in DoSetMaster()3631 self->flags|=MF_FRIENDLY; in DoSetMaster()3637 if (!(attacker->flags&MF_FRIENDLY) || in DoSetMaster()3657 self->flags = (self->flags & ~MF_FRIENDLY) | (defs->flags & MF_FRIENDLY); in DoSetMaster()3871 actor->flags |= MF_FRIENDLY; in DoSetActorProperty()3875 actor->flags &= ~MF_FRIENDLY; in DoSetActorProperty()4027 case APROP_Friendly: return !!(actor->flags & MF_FRIENDLY); in GetActorProperty()
2334 spawned->flags |= MF_FRIENDLY; in Net_DoCommand()2343 spawned->flags &= ~MF_FRIENDLY; in Net_DoCommand()
1122 if ((npc->flags & MF_FRIENDLY) || (npc->flags4 & MF4_NOHATEPLAYERS)) in P_StartConversation()
1119 value[0] |= MF_FRIENDLY; // remap the flag to its ZDoom equivalent in PatchThing()
2807 if (t->flags & MF_FRIENDLY) color = AMColors[AMColors.ThingColor_Friend]; in AM_drawThings()
778 || ((i_compatflags & COMPATF_NOBLOCKFRIENDS) && (tm.thing->flags & MF_FRIENDLY))); in PIT_CheckLine()2558 || ((i_compatflags & COMPATF_NOBLOCKFRIENDS) && (slidemo->flags & MF_FRIENDLY)))) in SlideTraverse()
91 self->flags &= ~MF_FRIENDLY; in DEFINE_ACTION_FUNCTION()
477 (self->flags & MF_FRIENDLY) != (target->flags & MF_FRIENDLY)) in DEFINE_ACTION_FUNCTION()
197 self->flags &= ~MF_FRIENDLY; in DEFINE_ACTION_FUNCTION_PARAMS()
116 ((triggerer->player && !(flags & MF_FRIENDLY)) || in CanTrigger()
456 …actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW… in P_UndoMonsterMorph()
1956 mo->flags |= MF_FRIENDLY; in InitSpawnedItem()1962 if (!(attacker->flags&MF_FRIENDLY) || in InitSpawnedItem()3154 self->flags = (defs->flags & ~MF_FRIENDLY) | (self->flags & MF_FRIENDLY); in DEFINE_ACTION_FUNCTION_PARAMS()