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Searched refs:MF_FRIENDLY (Results 1 – 17 of 17) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp325 if (!(actor->flags & MF_FRIENDLY)) return true; in P_CheckMissileRange()
346 if (actor->flags & MF_FRIENDLY && P_HitFriend(actor)) in P_CheckMissileRange()
393 if (self->flags&MF_FRIENDLY && self->target != NULL) in P_HitFriend()
979 if (actor->flags & MF_FRIENDLY) in P_RandomChaseDir()
1437 if (link->flags & MF_FRIENDLY) in LookForEnemiesInBlock()
1565 else if (actor->flags & MF_FRIENDLY) in P_LookForPlayers()
1686 if ( actor->flags & MF_FRIENDLY ) in P_LookForPlayers()
2110 (self->flags & MF_FRIENDLY) != (targ->flags & MF_FRIENDLY)) in DEFINE_ACTION_FUNCTION()
2259 if (!(player->attacker->flags & MF_FRIENDLY) || in A_DoChase()
2284 if (actor->flags & MF_FRIENDLY) in A_DoChase()
[all …]
H A Db_game.cpp124 …onsoleplayer].mo->flags = MF_DROPOFF|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH|MF_NOGRAVITY|MF_FRIENDLY; in Main()
133 …ers[consoleplayer].mo->flags = MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH|MF_FRIENDLY; in Main()
H A Dp_mobj.cpp921 flags = (flags & ~MF_FRIENDLY) | (other->flags & MF_FRIENDLY); in CopyFriendliness()
3075 else if ((flags & MF_FRIENDLY) && FriendPlayer) Friend = players[FriendPlayer-1].mo; in IsOkayToAttack()
3085 if (((flags & link->flags) & MF_FRIENDLY) // No friendly infighting amongst minions in IsOkayToAttack()
4110 actor->flags &= ~MF_FRIENDLY; in StaticSpawn()
4181 flags |= MF_FRIENDLY; in HandleSpawnFlags()
6129 if (flags & other->flags & MF_FRIENDLY) in IsFriend()
6156 if (!((flags | other->flags) & MF_FRIENDLY)) return false; in IsHostile()
6159 if (flags & other->flags & MF_FRIENDLY) in IsHostile()
6293 else if (flags & MF_FRIENDLY) in SpawnHealth()
H A Dactor.h149 MF_FRIENDLY = 0x08000000, // [RH] Friendly monsters for Strife (and MBF) enumerator
824 return (flags & MF_COUNTKILL) && !(flags & MF_FRIENDLY); in CountsAsKill()
H A Dc_cmds.cpp912 return mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY); in IsActorAMonster()
H A Dp_acs.cpp3618 self->flags = (self->flags & ~MF_FRIENDLY) | (master->flags & MF_FRIENDLY); in DoSetMaster()
3631 self->flags|=MF_FRIENDLY; in DoSetMaster()
3637 if (!(attacker->flags&MF_FRIENDLY) || in DoSetMaster()
3657 self->flags = (self->flags & ~MF_FRIENDLY) | (defs->flags & MF_FRIENDLY); in DoSetMaster()
3871 actor->flags |= MF_FRIENDLY; in DoSetActorProperty()
3875 actor->flags &= ~MF_FRIENDLY; in DoSetActorProperty()
4027 case APROP_Friendly: return !!(actor->flags & MF_FRIENDLY); in GetActorProperty()
H A Dd_net.cpp2334 spawned->flags |= MF_FRIENDLY; in Net_DoCommand()
2343 spawned->flags &= ~MF_FRIENDLY; in Net_DoCommand()
H A Dp_conversation.cpp1122 if ((npc->flags & MF_FRIENDLY) || (npc->flags4 & MF4_NOHATEPLAYERS)) in P_StartConversation()
H A Dd_dehacked.cpp1119 value[0] |= MF_FRIENDLY; // remap the flag to its ZDoom equivalent in PatchThing()
H A Dam_map.cpp2807 if (t->flags & MF_FRIENDLY) color = AMColors[AMColors.ThingColor_Friend]; in AM_drawThings()
H A Dp_map.cpp778 || ((i_compatflags & COMPATF_NOBLOCKFRIENDS) && (tm.thing->flags & MF_FRIENDLY))); in PIT_CheckLine()
2558 || ((i_compatflags & COMPATF_NOBLOCKFRIENDS) && (slidemo->flags & MF_FRIENDLY)))) in SlideTraverse()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_acolyte.cpp91 self->flags &= ~MF_FRIENDLY; in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp477 (self->flags & MF_FRIENDLY) != (target->flags & MF_FRIENDLY)) in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp197 self->flags &= ~MF_FRIENDLY; in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_sectoraction.cpp116 ((triggerer->player && !(flags & MF_FRIENDLY)) || in CanTrigger()
H A Da_morph.cpp456 …actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW… in P_UndoMonsterMorph()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp1956 mo->flags |= MF_FRIENDLY; in InitSpawnedItem()
1962 if (!(attacker->flags&MF_FRIENDLY) || in InitSpawnedItem()
3154 self->flags = (defs->flags & ~MF_FRIENDLY) | (self->flags & MF_FRIENDLY); in DEFINE_ACTION_FUNCTION_PARAMS()