Home
last modified time | relevance | path

Searched refs:MF_ICECORPSE (Results 1 – 25 of 26) sorted by relevance

12

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_blastradius.cpp130 if ((mo->flags & MF_ICECORPSE) || (mo->flags3 & MF3_CANBLAST)) in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h98 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_inter.c1372 target->flags |= MF_ICECORPSE; in P_KillMobj()
1425 target->flags |= MF_ICECORPSE; in P_KillMobj()
1466 target->flags &= ~MF_ICECORPSE; in P_KillMobj()
1760 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
H A Dh2def.h272 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
H A Dp_user.c1097 if (!(mo->flags & MF_ICECORPSE)) in ResetBlasted()
1214 (mo->flags & MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
H A Dp_enemy.c1919 if (mo->flags & MF_ICECORPSE) in P_InitCreatureCorpseQueue()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_inter.c1372 target->flags |= MF_ICECORPSE; in P_KillMobj()
1425 target->flags |= MF_ICECORPSE; in P_KillMobj()
1466 target->flags &= ~MF_ICECORPSE; in P_KillMobj()
1760 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
H A Dh2def.h272 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
H A Dp_user.c1097 if (!(mo->flags & MF_ICECORPSE)) in ResetBlasted()
1214 (mo->flags & MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_inter.c1388 target->flags |= MF_ICECORPSE; in P_KillMobj()
1442 target->flags |= MF_ICECORPSE; in P_KillMobj()
1483 target->flags &= ~MF_ICECORPSE; in P_KillMobj()
1779 else if (target->flags&MF_ICECORPSE) // frozen in P_DamageMobj()
H A Dp_user.c1111 if (!(mo->flags&MF_ICECORPSE)) in ResetBlasted()
1228 (mo->flags&MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
H A Dp_enemy.c1855 if (mo->flags&MF_ICECORPSE) continue; // Not ice corpses in P_InitCreatureCorpseQueue()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h211 MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dhrefresh.cpp363 (cfg.translucentIceCorpse && mo->flags & MF_ICECORPSE)) in R_SetAllDoomsdayFlags()
H A Dp_inter.c1540 target->flags |= MF_ICECORPSE; in P_KillMobj()
1638 target->flags |= MF_ICECORPSE; in P_KillMobj()
1690 target->flags &= ~MF_ICECORPSE; in P_KillMobj()
1970 (target->flags & MF_ICECORPSE)) in P_DamageMobj2()
H A Dp_mobj.c1103 if(mobj->flags & MF_ICECORPSE) in P_MobjThinker()
1407 if(!(mo->flags & MF_ICECORPSE)) in ResetBlasted()
1528 (mo->flags & MF_ICECORPSE)) // frozen corpse. in radiusBlast()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_action.cpp168 self->flags |= MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_ICECORPSE; in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dmapstatereader.cpp423 if ((mo->flags & MF_CORPSE) && !(mo->flags & MF_ICECORPSE) && in DENG2_PIMPL()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h385 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_mobj.cpp1121 if (state != NULL && !(flags & MF_ICECORPSE)) in Grind()
1182 if (flags & MF_ICECORPSE) in Grind()
4258 if ((flags3 & MF3_ISMONSTER) && (health > 0 || (flags & MF_ICECORPSE))) in Activate()
4278 if ((flags3 & MF3_ISMONSTER) && (health > 0 || (flags & MF_ICECORPSE))) in Deactivate()
6244 !(flags & MF_ICECORPSE)) in Crash()
H A Dactor.h153 MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 enumerator
H A Dp_interaction.cpp977 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
H A Dp_map.cpp1721 if (!(actor->flags & MF_ICECORPSE)) in P_TestMobjZ()
4855 if (!(thing->flags & MF_ICECORPSE)) in P_RadiusAttack()
5034 if (!(actor->flags & MF_ICECORPSE)) in P_FindAboveIntersectors()
5088 if (!(actor->flags & MF_ICECORPSE)) in P_FindBelowIntersectors()
H A Dp_enemy.cpp3213 (other->health > 0 || (other->flags & MF_ICECORPSE)) in CheckBossDeath()
H A Dp_user.cpp2069 else if (!(player->mo->flags & MF_ICECORPSE)) in P_DeathThink()

12