/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_blastradius.cpp | 130 if ((mo->flags & MF_ICECORPSE) || (mo->flags3 & MF3_CANBLAST)) in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 98 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_inter.c | 1372 target->flags |= MF_ICECORPSE; in P_KillMobj() 1425 target->flags |= MF_ICECORPSE; in P_KillMobj() 1466 target->flags &= ~MF_ICECORPSE; in P_KillMobj() 1760 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
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H A D | h2def.h | 272 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
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H A D | p_user.c | 1097 if (!(mo->flags & MF_ICECORPSE)) in ResetBlasted() 1214 (mo->flags & MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
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H A D | p_enemy.c | 1919 if (mo->flags & MF_ICECORPSE) in P_InitCreatureCorpseQueue()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_inter.c | 1372 target->flags |= MF_ICECORPSE; in P_KillMobj() 1425 target->flags |= MF_ICECORPSE; in P_KillMobj() 1466 target->flags &= ~MF_ICECORPSE; in P_KillMobj() 1760 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
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H A D | h2def.h | 272 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
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H A D | p_user.c | 1097 if (!(mo->flags & MF_ICECORPSE)) in ResetBlasted() 1214 (mo->flags & MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_inter.c | 1388 target->flags |= MF_ICECORPSE; in P_KillMobj() 1442 target->flags |= MF_ICECORPSE; in P_KillMobj() 1483 target->flags &= ~MF_ICECORPSE; in P_KillMobj() 1779 else if (target->flags&MF_ICECORPSE) // frozen in P_DamageMobj()
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H A D | p_user.c | 1111 if (!(mo->flags&MF_ICECORPSE)) in ResetBlasted() 1228 (mo->flags&MF_ICECORPSE)) // frozen corpse in P_BlastRadius()
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H A D | p_enemy.c | 1855 if (mo->flags&MF_ICECORPSE) continue; // Not ice corpses in P_InitCreatureCorpseQueue()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 211 MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | hrefresh.cpp | 363 (cfg.translucentIceCorpse && mo->flags & MF_ICECORPSE)) in R_SetAllDoomsdayFlags()
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H A D | p_inter.c | 1540 target->flags |= MF_ICECORPSE; in P_KillMobj() 1638 target->flags |= MF_ICECORPSE; in P_KillMobj() 1690 target->flags &= ~MF_ICECORPSE; in P_KillMobj() 1970 (target->flags & MF_ICECORPSE)) in P_DamageMobj2()
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H A D | p_mobj.c | 1103 if(mobj->flags & MF_ICECORPSE) in P_MobjThinker() 1407 if(!(mo->flags & MF_ICECORPSE)) in ResetBlasted() 1528 (mo->flags & MF_ICECORPSE)) // frozen corpse. in radiusBlast()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_action.cpp | 168 self->flags |= MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_ICECORPSE; in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | mapstatereader.cpp | 423 if ((mo->flags & MF_CORPSE) && !(mo->flags & MF_ICECORPSE) && in DENG2_PIMPL()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 385 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting) macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_mobj.cpp | 1121 if (state != NULL && !(flags & MF_ICECORPSE)) in Grind() 1182 if (flags & MF_ICECORPSE) in Grind() 4258 if ((flags3 & MF3_ISMONSTER) && (health > 0 || (flags & MF_ICECORPSE))) in Activate() 4278 if ((flags3 & MF3_ISMONSTER) && (health > 0 || (flags & MF_ICECORPSE))) in Deactivate() 6244 !(flags & MF_ICECORPSE)) in Crash()
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H A D | actor.h | 153 MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 enumerator
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H A D | p_interaction.cpp | 977 else if (target->flags & MF_ICECORPSE) // frozen in P_DamageMobj()
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H A D | p_map.cpp | 1721 if (!(actor->flags & MF_ICECORPSE)) in P_TestMobjZ() 4855 if (!(thing->flags & MF_ICECORPSE)) in P_RadiusAttack() 5034 if (!(actor->flags & MF_ICECORPSE)) in P_FindAboveIntersectors() 5088 if (!(actor->flags & MF_ICECORPSE)) in P_FindBelowIntersectors()
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H A D | p_enemy.cpp | 3213 (other->health > 0 || (other->flags & MF_ICECORPSE)) in CheckBossDeath()
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H A D | p_user.cpp | 2069 else if (!(player->mo->flags & MF_ICECORPSE)) in P_DeathThink()
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