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Searched refs:MF_JUSTHIT (Results 1 – 25 of 75) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp95 morphed->special2 = actor->flags & ~MF_JUSTHIT; in P_MorphPlayer()
99 morphed->special2 |= MF_JUSTHIT; in P_MorphPlayer()
228 mo->flags = ActorFlags::FromInt (pmo->special2) & ~MF_JUSTHIT; in P_UndoPlayerMorph()
234 if (!(pmo->special2 & MF_JUSTHIT)) in P_UndoPlayerMorph()
396 morphed->FlagsSave = actor->flags & ~MF_JUSTHIT; in P_MorphMonster()
404 morphed->FlagsSave |= MF_JUSTHIT; in P_MorphMonster()
455 actor->flags = beast->FlagsSave & ~MF_JUSTHIT; in P_UndoMonsterMorph()
460 if (!(beast->FlagsSave & MF_JUSTHIT)) in P_UndoMonsterMorph()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h40 MF_JUSTHIT = 64, enumerator
118 #define MF_BOUNCES MF_JUSTHIT // Should be: (0x2 << 32)
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h127 MF_JUSTHIT = 64, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h127 MF_JUSTHIT = 64, enumerator
H A Ddeh_thing.c42 {"JUSTHIT", MF_JUSTHIT},
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h132 MF_JUSTHIT = 64, enumerator
H A Dinfo.c1903 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
1930 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
1957 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
2065 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2093 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2121 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2311 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2339 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2367 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2395 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h132 MF_JUSTHIT = 64, enumerator
H A Dinfo.c1903 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
1930 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
1957 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
2065 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2093 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2121 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
2311 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2339 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2367 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
2395 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h88 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_enemy.c175 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange()
177 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange()
189 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange()
805 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers()
993 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend()
1169 actor->flags |= MF_JUSTHIT; in A_Chase()
1221 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase()
1222 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase()
1701 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
H A Dp_mobj.h135 #define MF_JUSTHIT (uint_64_t)(0x0000000000000040) macro
H A Dp_inter.c872 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
912 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_enemy.c178 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange()
180 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange()
192 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange()
784 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers()
972 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend()
1150 actor->flags |= MF_JUSTHIT; in A_Chase()
1202 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase()
1203 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase()
1684 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
H A Dp_mobj.h135 #define MF_JUSTHIT (uint64_t)(0x0000000000000040) macro
H A Dp_inter.c886 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
926 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_enemy.c180 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange()
182 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange()
194 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange()
812 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers()
1000 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend()
1183 actor->flags |= MF_JUSTHIT; in A_Chase()
1235 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase()
1236 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase()
1724 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
H A Dp_mobj.h135 #define MF_JUSTHIT (uint_64_t)(0x0000000000000040) macro
H A Dp_inter.c965 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
972 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
1015 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h85 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h108 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h162 MF_JUSTHIT = 0x0040, enumerator
H A Dp_enemy.c583 if ( actor->flags & MF_JUSTHIT ) in P_CheckMissileRange()
587 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange()
602 : !(target->flags & MF_JUSTHIT) && PP_Random(pr_defect)>128 ) in P_CheckMissileRange()
1559 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers()
1828 if( mo->flags & MF_JUSTHIT in P_HelpFriend()
2099 actor->flags |= MF_JUSTHIT; in A_Chase()
2193 if( actor->flags & MF_JUSTHIT) in A_Chase()
2194 actor->flags &= ~MF_JUSTHIT; in A_Chase()
2810 (info->flags & ~(MF_FRIEND|MF_JUSTHIT)) | (actor->flags & MF_FRIEND); in A_VileChase()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h188 const MF_JUSTHIT = 6; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h76 #define MF_JUSTHIT 64 // try to attack right back macro

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