/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_morph.cpp | 95 morphed->special2 = actor->flags & ~MF_JUSTHIT; in P_MorphPlayer() 99 morphed->special2 |= MF_JUSTHIT; in P_MorphPlayer() 228 mo->flags = ActorFlags::FromInt (pmo->special2) & ~MF_JUSTHIT; in P_UndoPlayerMorph() 234 if (!(pmo->special2 & MF_JUSTHIT)) in P_UndoPlayerMorph() 396 morphed->FlagsSave = actor->flags & ~MF_JUSTHIT; in P_MorphMonster() 404 morphed->FlagsSave |= MF_JUSTHIT; in P_MorphMonster() 455 actor->flags = beast->FlagsSave & ~MF_JUSTHIT; in P_UndoMonsterMorph() 460 if (!(beast->FlagsSave & MF_JUSTHIT)) in P_UndoMonsterMorph()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 40 MF_JUSTHIT = 64, enumerator 118 #define MF_BOUNCES MF_JUSTHIT // Should be: (0x2 << 32)
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 127 MF_JUSTHIT = 64, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 127 MF_JUSTHIT = 64, enumerator
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H A D | deh_thing.c | 42 {"JUSTHIT", MF_JUSTHIT},
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 132 MF_JUSTHIT = 64, enumerator
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H A D | info.c | 1903 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 1930 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 1957 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 2065 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2093 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2121 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2311 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2339 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2367 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2395 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 132 MF_JUSTHIT = 64, enumerator
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H A D | info.c | 1903 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 1930 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 1957 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags 2065 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2093 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2121 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 2311 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2339 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2367 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 2395 MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 88 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_enemy.c | 175 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange() 177 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange() 189 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange() 805 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers() 993 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend() 1169 actor->flags |= MF_JUSTHIT; in A_Chase() 1221 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase() 1222 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase() 1701 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
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H A D | p_mobj.h | 135 #define MF_JUSTHIT (uint_64_t)(0x0000000000000040) macro
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H A D | p_inter.c | 872 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj() 912 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_enemy.c | 178 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange() 180 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange() 192 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange() 784 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers() 972 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend() 1150 actor->flags |= MF_JUSTHIT; in A_Chase() 1202 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase() 1203 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase() 1684 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
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H A D | p_mobj.h | 135 #define MF_JUSTHIT (uint64_t)(0x0000000000000040) macro
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H A D | p_inter.c | 886 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj() 926 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_enemy.c | 180 if (actor->flags & MF_JUSTHIT) in P_CheckMissileRange() 182 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange() 194 !(actor->target->flags & MF_JUSTHIT) && P_Random(pr_defect) >128))); in P_CheckMissileRange() 812 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers() 1000 if (((mobj_t *) th)->flags & MF_JUSTHIT && in P_HelpFriend() 1183 actor->flags |= MF_JUSTHIT; in A_Chase() 1235 if (actor->flags & MF_JUSTHIT) /* if recent action, */ in A_Chase() 1236 actor->flags &= ~MF_JUSTHIT; /* keep fighting */ in A_Chase() 1724 corpsehit->flags &= ~MF_JUSTHIT; in A_VileChase()
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H A D | p_mobj.h | 135 #define MF_JUSTHIT (uint_64_t)(0x0000000000000040) macro
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H A D | p_inter.c | 965 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj() 972 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj() 1015 target->flags |= MF_JUSTHIT; // fight back! in P_DamageMobj()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 85 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 108 #define MF_JUSTHIT 0x00000040 // Will try to attack right back. macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 162 MF_JUSTHIT = 0x0040, enumerator
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H A D | p_enemy.c | 583 if ( actor->flags & MF_JUSTHIT ) in P_CheckMissileRange() 587 actor->flags &= ~MF_JUSTHIT; in P_CheckMissileRange() 602 : !(target->flags & MF_JUSTHIT) && PP_Random(pr_defect)>128 ) in P_CheckMissileRange() 1559 actor->flags &= ~MF_JUSTHIT; in P_LookForPlayers() 1828 if( mo->flags & MF_JUSTHIT in P_HelpFriend() 2099 actor->flags |= MF_JUSTHIT; in A_Chase() 2193 if( actor->flags & MF_JUSTHIT) in A_Chase() 2194 actor->flags &= ~MF_JUSTHIT; in A_Chase() 2810 (info->flags & ~(MF_FRIEND|MF_JUSTHIT)) | (actor->flags & MF_FRIEND); in A_VileChase()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 188 const MF_JUSTHIT = 6; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 76 #define MF_JUSTHIT 64 // try to attack right back macro
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