Searched refs:MF_ROTATE (Results 1 – 11 of 11) sorted by relevance
/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | csqcmodel_hooks.qh | 16 const int MF_ROTATE = BIT(3); // rotate (bonus items)
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H A D | csqcmodel_hooks.qc | 535 if(this.csqcmodel_modelflags & MF_ROTATE)
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | protocol.h | 37 #define MF_ROTATE 8 // rotate (bonus items) macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | protocol.h | 37 #define MF_ROTATE 8 // rotate (bonus items) macro
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/dports/games/darkplaces/darkplaces/ |
H A D | protocol.h | 37 #define MF_ROTATE 8 // rotate (bonus items) macro
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | item_key.qc | 114 this.modelflags |= MF_ROTATE;
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | dpextensions.qc | 1498 float MF_ROTATE = 8; // rotate (bonus items) 1512 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | dpextensions.qc | 1585 float MF_ROTATE = 8; // rotate (bonus items) 1599 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/ |
H A D | dpextensions.qc | 1615 float MF_ROTATE = 8; // rotate (bonus items) 1629 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/ |
H A D | dpextensions.qc | 1584 float MF_ROTATE = 8; // rotate (bonus items) 1598 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | dpextensions.qc | 1615 float MF_ROTATE = 8; // rotate (bonus items) 1629 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
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