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Searched refs:MF_ROTATE (Results 1 – 11 of 11) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dcsqcmodel_hooks.qh16 const int MF_ROTATE = BIT(3); // rotate (bonus items)
H A Dcsqcmodel_hooks.qc535 if(this.csqcmodel_modelflags & MF_ROTATE)
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h37 #define MF_ROTATE 8 // rotate (bonus items) macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h37 #define MF_ROTATE 8 // rotate (bonus items) macro
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h37 #define MF_ROTATE 8 // rotate (bonus items) macro
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Ditem_key.qc114 this.modelflags |= MF_ROTATE;
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddpextensions.qc1498 float MF_ROTATE = 8; // rotate (bonus items)
1512 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Ddpextensions.qc1585 float MF_ROTATE = 8; // rotate (bonus items)
1599 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Ddpextensions.qc1615 float MF_ROTATE = 8; // rotate (bonus items)
1629 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Ddpextensions.qc1584 float MF_ROTATE = 8; // rotate (bonus items)
1598 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…
/dports/games/darkplaces/darkplaces/dpdefs/
H A Ddpextensions.qc1615 float MF_ROTATE = 8; // rotate (bonus items)
1629 …ltiple kinds of trail, only one of them will be active, you can combine MF_ROTATE and the other MF…