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Searched refs:MF_SHADOW (Results 1 – 25 of 187) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp105 morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY); in P_MorphPlayer()
238 mo->flags = (mo->flags & ~(MF_SHADOW|MF_NOGRAVITY)) | (pmo->flags & (MF_SHADOW|MF_NOGRAVITY)); in P_UndoPlayerMorph()
400 morphed->flags |= actor->flags & MF_SHADOW; in P_MorphMonster()
456 …actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW in P_UndoMonsterMorph()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_user.c999 if(!(leveltime&7) && player->mo->flags&MF_SHADOW in P_PlayerThink()
1002 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
1012 if(!(player->mo->flags&MF_SHADOW)) in P_PlayerThink()
1014 player->mo->flags |= MF_SHADOW|MF_ALTSHADOW; in P_PlayerThink()
1023 player->mo->flags |= MF_SHADOW; in P_PlayerThink()
1034 player->mo->flags &= ~(MF_SHADOW|MF_ALTSHADOW); in P_PlayerThink()
1049 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h91 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro
113 #define MF_BRIGHTSHADOW (MF_SHADOW|MF_ALTSHADOW)
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dr_things.c385 if (vis->mobjflags & (MF_SHADOW | MF_ALTSHADOW)) in R_DrawVisSprite()
394 else if (vis->mobjflags & MF_SHADOW) in R_DrawVisSprite()
763 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
765 else if (viewplayer->mo->flags & MF_SHADOW) in R_DrawPSprite()
772 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
H A Dp_user.c820 if (!(leveltime & 7) && player->mo->flags & MF_SHADOW in P_PlayerThink()
823 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
833 if (!(player->mo->flags & MF_SHADOW)) in P_PlayerThink()
835 player->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThink()
845 player->mo->flags |= MF_SHADOW; in P_PlayerThink()
856 player->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThink()
1641 actor->flags |= MF_SHADOW; in A_SpeedFade()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dr_things.c385 if (vis->mobjflags & (MF_SHADOW | MF_ALTSHADOW)) in R_DrawVisSprite()
394 else if (vis->mobjflags & MF_SHADOW) in R_DrawVisSprite()
762 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
764 else if (viewplayer->mo->flags & MF_SHADOW) in R_DrawPSprite()
771 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
H A Dp_user.c820 if (!(leveltime & 7) && player->mo->flags & MF_SHADOW in P_PlayerThink()
823 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
833 if (!(player->mo->flags & MF_SHADOW)) in P_PlayerThink()
835 player->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThink()
845 player->mo->flags |= MF_SHADOW; in P_PlayerThink()
856 player->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThink()
1641 actor->flags |= MF_SHADOW; in A_SpeedFade()
/dports/games/uhexen/uhexen-0.601/src/
H A Dr_things.c380 if(vis->mobjflags&(MF_SHADOW|MF_ALTSHADOW)) in R_DrawVisSprite()
389 else if(vis->mobjflags&MF_SHADOW) in R_DrawVisSprite()
756 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
758 else if(viewplayer->mo->flags&MF_SHADOW) in R_DrawPSprite()
765 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
H A Dp_user.c830 if(!(leveltime&7) && player->mo->flags&MF_SHADOW in P_PlayerThink()
833 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
843 if(!(player->mo->flags&MF_SHADOW)) in P_PlayerThink()
845 player->mo->flags |= MF_SHADOW|MF_ALTSHADOW; in P_PlayerThink()
854 player->mo->flags |= MF_SHADOW; in P_PlayerThink()
865 player->mo->flags &= ~(MF_SHADOW|MF_ALTSHADOW); in P_PlayerThink()
1659 actor->flags |= MF_SHADOW; in A_SpeedFade()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_knight.cpp56 if (self->flags & MF_SHADOW || pr_knightatk () < 40) in DEFINE_ACTION_FUNCTION()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h161 MF_SHADOW = 0x40000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_acolyte.cpp109 if (self->flags & MF_SHADOW) in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp435 self->flags |= MF_STRIFEx8000000|MF_SHADOW; in DEFINE_ACTION_FUNCTION()
442 self->flags &= ~(MF_STRIFEx8000000|MF_SHADOW); in DEFINE_ACTION_FUNCTION()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h161 MF_SHADOW = 0x40000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h176 MF_SHADOW = 0x40000, enumerator
H A Dr_things.c433 if(vis->mobjflags & MF_SHADOW) in R_DrawVisSprite()
783 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
787 vis->mobjflags |= (MF_SHADOW|MF_MVIS); in R_DrawPSprite()
791 if(!(viewplayer->mo->flags & MF_MVIS) || (viewplayer->mo->flags & MF_SHADOW)) in R_DrawPSprite()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h176 MF_SHADOW = 0x40000, enumerator
H A Dr_things.c433 if(vis->mobjflags & MF_SHADOW) in R_DrawVisSprite()
783 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
787 vis->mobjflags |= (MF_SHADOW|MF_MVIS); in R_DrawPSprite()
791 if(!(viewplayer->mo->flags & MF_MVIS) || (viewplayer->mo->flags & MF_SHADOW)) in R_DrawPSprite()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_user.c1389 player->plr->mo->flags &= ~MF_SHADOW; in P_PlayerThinkPowers()
1505 if(!(mapTime & 7) && (player->plr->mo->flags & MF_SHADOW) && in P_PlayerThinkPowers()
1508 player->plr->mo->flags &= ~MF_SHADOW; in P_PlayerThinkPowers()
1518 if(!(player->plr->mo->flags & MF_SHADOW)) in P_PlayerThinkPowers()
1520 player->plr->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThinkPowers()
1530 player->plr->mo->flags |= MF_SHADOW; in P_PlayerThinkPowers()
1541 player->plr->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThinkPowers()
H A Dhu_pspr.c157 else if(pl->plr->mo->flags & MF_SHADOW) in HU_UpdatePlayerSprite()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h103 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c551 if(player->mo->flags&MF_SHADOW) in P_LookForPlayers()
800 if(actor->target->flags&MF_SHADOW) in A_FaceTarget()
1942 && (((mobj_t *)(actor->special1))->flags&MF_SHADOW)) in A_WhirlwindSeek()
2070 actor->flags &= ~MF_SHADOW; in A_GhostOff()
2084 actor->flags &= ~MF_SHADOW; in A_WizAtk1()
2098 actor->flags |= MF_SHADOW; in A_WizAtk2()
2115 actor->flags &= ~MF_SHADOW; in A_WizAtk3()
2273 actor->flags &= ~MF_SHADOW; in A_Explode()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c578 if (player->mo->flags & MF_SHADOW) in P_LookForPlayers()
825 if (actor->target->flags & MF_SHADOW) in A_FaceTarget()
1915 && (((mobj_t *) (actor->special1.m))->flags & MF_SHADOW)) in A_WhirlwindSeek()
2031 actor->flags &= ~MF_SHADOW; in A_GhostOff()
2043 actor->flags &= ~MF_SHADOW; in A_WizAtk1()
2055 actor->flags |= MF_SHADOW; in A_WizAtk2()
2070 actor->flags &= ~MF_SHADOW; in A_WizAtk3()
2220 actor->flags &= ~MF_SHADOW; in A_Explode()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c567 if (player->mo->flags & MF_SHADOW) in P_LookForPlayers()
814 if (actor->target->flags & MF_SHADOW) in A_FaceTarget()
1904 && (((mobj_t *) (actor->special1.m))->flags & MF_SHADOW)) in A_WhirlwindSeek()
2020 actor->flags &= ~MF_SHADOW; in A_GhostOff()
2032 actor->flags &= ~MF_SHADOW; in A_WizAtk1()
2044 actor->flags |= MF_SHADOW; in A_WizAtk2()
2059 actor->flags &= ~MF_SHADOW; in A_WizAtk3()
2209 actor->flags &= ~MF_SHADOW; in A_Explode()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c407 if( ! P_MorphMobj( actor, moType, MM_testsize|MM_telefog, MF_SHADOW )) in P_UpdateChicken()
1196 && actor->tracer->flags&MF_SHADOW) in A_WhirlwindSeek()
1311 actor->flags &= ~MF_SHADOW; in A_GhostOff()
1323 actor->flags &= ~MF_SHADOW; in A_WizAtk1()
1335 actor->flags |= MF_SHADOW; in A_WizAtk2()
1350 actor->flags &= ~MF_SHADOW; in A_WizAtk3()

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