/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_morph.cpp | 105 morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY); in P_MorphPlayer() 238 mo->flags = (mo->flags & ~(MF_SHADOW|MF_NOGRAVITY)) | (pmo->flags & (MF_SHADOW|MF_NOGRAVITY)); in P_UndoPlayerMorph() 400 morphed->flags |= actor->flags & MF_SHADOW; in P_MorphMonster() 456 …actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW… in P_UndoMonsterMorph()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_user.c | 999 if(!(leveltime&7) && player->mo->flags&MF_SHADOW in P_PlayerThink() 1002 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink() 1012 if(!(player->mo->flags&MF_SHADOW)) in P_PlayerThink() 1014 player->mo->flags |= MF_SHADOW|MF_ALTSHADOW; in P_PlayerThink() 1023 player->mo->flags |= MF_SHADOW; in P_PlayerThink() 1034 player->mo->flags &= ~(MF_SHADOW|MF_ALTSHADOW); in P_PlayerThink() 1049 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 91 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro 113 #define MF_BRIGHTSHADOW (MF_SHADOW|MF_ALTSHADOW)
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | r_things.c | 385 if (vis->mobjflags & (MF_SHADOW | MF_ALTSHADOW)) in R_DrawVisSprite() 394 else if (vis->mobjflags & MF_SHADOW) in R_DrawVisSprite() 763 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite() 765 else if (viewplayer->mo->flags & MF_SHADOW) in R_DrawPSprite() 772 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
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H A D | p_user.c | 820 if (!(leveltime & 7) && player->mo->flags & MF_SHADOW in P_PlayerThink() 823 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink() 833 if (!(player->mo->flags & MF_SHADOW)) in P_PlayerThink() 835 player->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThink() 845 player->mo->flags |= MF_SHADOW; in P_PlayerThink() 856 player->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThink() 1641 actor->flags |= MF_SHADOW; in A_SpeedFade()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | r_things.c | 385 if (vis->mobjflags & (MF_SHADOW | MF_ALTSHADOW)) in R_DrawVisSprite() 394 else if (vis->mobjflags & MF_SHADOW) in R_DrawVisSprite() 762 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite() 764 else if (viewplayer->mo->flags & MF_SHADOW) in R_DrawPSprite() 771 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
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H A D | p_user.c | 820 if (!(leveltime & 7) && player->mo->flags & MF_SHADOW in P_PlayerThink() 823 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink() 833 if (!(player->mo->flags & MF_SHADOW)) in P_PlayerThink() 835 player->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThink() 845 player->mo->flags |= MF_SHADOW; in P_PlayerThink() 856 player->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThink() 1641 actor->flags |= MF_SHADOW; in A_SpeedFade()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | r_things.c | 380 if(vis->mobjflags&(MF_SHADOW|MF_ALTSHADOW)) in R_DrawVisSprite() 389 else if(vis->mobjflags&MF_SHADOW) in R_DrawVisSprite() 756 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite() 758 else if(viewplayer->mo->flags&MF_SHADOW) in R_DrawPSprite() 765 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite()
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H A D | p_user.c | 830 if(!(leveltime&7) && player->mo->flags&MF_SHADOW in P_PlayerThink() 833 player->mo->flags &= ~MF_SHADOW; in P_PlayerThink() 843 if(!(player->mo->flags&MF_SHADOW)) in P_PlayerThink() 845 player->mo->flags |= MF_SHADOW|MF_ALTSHADOW; in P_PlayerThink() 854 player->mo->flags |= MF_SHADOW; in P_PlayerThink() 865 player->mo->flags &= ~(MF_SHADOW|MF_ALTSHADOW); in P_PlayerThink() 1659 actor->flags |= MF_SHADOW; in A_SpeedFade()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_knight.cpp | 56 if (self->flags & MF_SHADOW || pr_knightatk () < 40) in DEFINE_ACTION_FUNCTION()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 161 MF_SHADOW = 0x40000, enumerator
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_acolyte.cpp | 109 if (self->flags & MF_SHADOW) in DEFINE_ACTION_FUNCTION()
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H A D | a_strifestuff.cpp | 435 self->flags |= MF_STRIFEx8000000|MF_SHADOW; in DEFINE_ACTION_FUNCTION() 442 self->flags &= ~(MF_STRIFEx8000000|MF_SHADOW); in DEFINE_ACTION_FUNCTION()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 161 MF_SHADOW = 0x40000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 176 MF_SHADOW = 0x40000, enumerator
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H A D | r_things.c | 433 if(vis->mobjflags & MF_SHADOW) in R_DrawVisSprite() 783 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite() 787 vis->mobjflags |= (MF_SHADOW|MF_MVIS); in R_DrawPSprite() 791 if(!(viewplayer->mo->flags & MF_MVIS) || (viewplayer->mo->flags & MF_SHADOW)) in R_DrawPSprite()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 176 MF_SHADOW = 0x40000, enumerator
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H A D | r_things.c | 433 if(vis->mobjflags & MF_SHADOW) in R_DrawVisSprite() 783 vis->mobjflags |= MF_SHADOW; in R_DrawPSprite() 787 vis->mobjflags |= (MF_SHADOW|MF_MVIS); in R_DrawPSprite() 791 if(!(viewplayer->mo->flags & MF_MVIS) || (viewplayer->mo->flags & MF_SHADOW)) in R_DrawPSprite()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_user.c | 1389 player->plr->mo->flags &= ~MF_SHADOW; in P_PlayerThinkPowers() 1505 if(!(mapTime & 7) && (player->plr->mo->flags & MF_SHADOW) && in P_PlayerThinkPowers() 1508 player->plr->mo->flags &= ~MF_SHADOW; in P_PlayerThinkPowers() 1518 if(!(player->plr->mo->flags & MF_SHADOW)) in P_PlayerThinkPowers() 1520 player->plr->mo->flags |= MF_SHADOW | MF_ALTSHADOW; in P_PlayerThinkPowers() 1530 player->plr->mo->flags |= MF_SHADOW; in P_PlayerThinkPowers() 1541 player->plr->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW); in P_PlayerThinkPowers()
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H A D | hu_pspr.c | 157 else if(pl->plr->mo->flags & MF_SHADOW) in HU_UpdatePlayerSprite()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 103 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 551 if(player->mo->flags&MF_SHADOW) in P_LookForPlayers() 800 if(actor->target->flags&MF_SHADOW) in A_FaceTarget() 1942 && (((mobj_t *)(actor->special1))->flags&MF_SHADOW)) in A_WhirlwindSeek() 2070 actor->flags &= ~MF_SHADOW; in A_GhostOff() 2084 actor->flags &= ~MF_SHADOW; in A_WizAtk1() 2098 actor->flags |= MF_SHADOW; in A_WizAtk2() 2115 actor->flags &= ~MF_SHADOW; in A_WizAtk3() 2273 actor->flags &= ~MF_SHADOW; in A_Explode()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 578 if (player->mo->flags & MF_SHADOW) in P_LookForPlayers() 825 if (actor->target->flags & MF_SHADOW) in A_FaceTarget() 1915 && (((mobj_t *) (actor->special1.m))->flags & MF_SHADOW)) in A_WhirlwindSeek() 2031 actor->flags &= ~MF_SHADOW; in A_GhostOff() 2043 actor->flags &= ~MF_SHADOW; in A_WizAtk1() 2055 actor->flags |= MF_SHADOW; in A_WizAtk2() 2070 actor->flags &= ~MF_SHADOW; in A_WizAtk3() 2220 actor->flags &= ~MF_SHADOW; in A_Explode()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 567 if (player->mo->flags & MF_SHADOW) in P_LookForPlayers() 814 if (actor->target->flags & MF_SHADOW) in A_FaceTarget() 1904 && (((mobj_t *) (actor->special1.m))->flags & MF_SHADOW)) in A_WhirlwindSeek() 2020 actor->flags &= ~MF_SHADOW; in A_GhostOff() 2032 actor->flags &= ~MF_SHADOW; in A_WizAtk1() 2044 actor->flags |= MF_SHADOW; in A_WizAtk2() 2059 actor->flags &= ~MF_SHADOW; in A_WizAtk3() 2209 actor->flags &= ~MF_SHADOW; in A_Explode()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 407 if( ! P_MorphMobj( actor, moType, MM_testsize|MM_telefog, MF_SHADOW )) in P_UpdateChicken() 1196 && actor->tracer->flags&MF_SHADOW) in A_WhirlwindSeek() 1311 actor->flags &= ~MF_SHADOW; in A_GhostOff() 1323 actor->flags &= ~MF_SHADOW; in A_WizAtk1() 1335 actor->flags |= MF_SHADOW; in A_WizAtk2() 1350 actor->flags &= ~MF_SHADOW; in A_WizAtk3()
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