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Searched refs:MF_SPAWNSOUNDSOURCE (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h148 MF_SPAWNSOUNDSOURCE = 0x04000000, // Plays missile's see sound at spawning object. enumerator
H A Dp_mobj.cpp5646 if (!(missile->flags & MF_SPAWNSOUNDSOURCE)) in P_PlaySpawnSound()