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Searched refs:MF_UNMORPHED (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp111 actor->flags |= MF_UNMORPHED; in P_MorphPlayer()
411 actor->flags |= MF_UNMORPHED; in P_MorphMonster()
662 if (UnmorphedMe != NULL && (UnmorphedMe->flags & MF_UNMORPHED)) in Die()
H A Da_pickups.cpp1426 if (toucher->flags & MF_UNMORPHED) return false; in CallTryPickup()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h208 MF_UNMORPHED = 0x10000000, // [RH] Actor is the unmorphed version of something else enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h150 MF_UNMORPHED = 0x10000000, // [RH] Actor is the unmorphed version of something else enumerator
H A Dp_interaction.cpp654 if (flags & MF_UNMORPHED) in EXTERN_CVAR()
H A Dp_mobj.cpp3254 if (flags & MF_UNMORPHED) in Tick()