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Searched refs:MISSILERANGE (Results 1 – 25 of 74) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_possessed.cpp32 slope = P_AimLineAttack (self, angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
37 P_LineAttack (self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in DEFINE_ACTION_FUNCTION()
48 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in A_SPosAttack2()
54 P_LineAttack(self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in A_SPosAttack2()
97 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
101 P_LineAttack (self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in DEFINE_ACTION_FUNCTION()
H A Da_scriptedmarine.cpp361 P_LineAttack (mo, angle, MISSILERANGE, pitch, damage, NAME_Hitscan, pufftype); in P_GunShot2()
380 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
399 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
440 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
446 P_LineAttack (self, angle, MISSILERANGE, in DEFINE_ACTION_FUNCTION()
469 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_reaver.cpp24 pitch = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
30 P_LineAttack (self, angle, MISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff); in DEFINE_ACTION_FUNCTION()
H A Da_templar.cpp26 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
33 …P_LineAttack (self, angle, MISSILERANGE+64*FRACUNIT, pitch+pitchdiff, damage, NAME_Hitscan, NAME_M… in DEFINE_ACTION_FUNCTION()
H A Da_rebels.cpp32 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
34 MISSILERANGE, pitch, in DEFINE_ACTION_FUNCTION()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.DoomAttack.vc50 AimLineAttack(dir, Angles, MISSILERANGE);
57 LineAttack(dir, MISSILERANGE, damage, BulletPuff);
112 AimLineAttack(aimDir, Angles, MISSILERANGE);
118 LineAttack(dir, MISSILERANGE, damage, BulletPuff);
149 AimLineAttack(dir, Angles, MISSILERANGE);
152 LineAttack(dir, MISSILERANGE, damage, BulletPuff);
H A DActor.Misc.vc264 AimLineAttack(dir, Angles, MISSILERANGE);
267 LineAttack(dir, MISSILERANGE, damage, StrifePuff);
281 SpawnPuff(Origin, MISSILERANGE, MiniMissilePuff, false);
H A DActor.GenericAttacks.vc136 Range = MISSILERANGE;
159 AimLineAttack(aimDir, Angles, MISSILERANGE);
209 AimLineAttack(Dir, Angles, MISSILERANGE);
420 AimLineAttack(aimDir, Angles, MISSILERANGE);
428 LineAttack(dir, MISSILERANGE, damage, BulletPuff);
457 AimLineAttack(Dir, Angles, MISSILERANGE);
H A DActor.Strife.vc442 AimLineAttack(aimDir, Angles, MISSILERANGE);
448 LineAttack(dir, MISSILERANGE, damage, StrifePuff);
470 AimLineAttack(aimDir, Angles, MISSILERANGE);
476 LineAttack(dir, MISSILERANGE + 64.0, damage, MaulerPuff,,, 'Disintegrate');
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_local.h74 #define MISSILERANGE (32*64) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.h42 #define MISSILERANGE (32*64*FRACUNIT) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_local.h69 #define MISSILERANGE (32*64) macro
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.h42 #define MISSILERANGE (32*64*FRACUNIT) macro
H A Dp_enemy.c1270 slope = P_AimLineAttack(actor, angle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_PosAttack()
1277 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_PosAttack()
1289 slope = P_AimLineAttack(actor, bangle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_SPosAttack()
1295 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack()
1308 slope = P_AimLineAttack(actor, bangle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_CPosAttack()
1314 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.h42 #define MISSILERANGE (32*64*FRACUNIT) macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_enemy.c798 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack()
803 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack()
820 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack()
826 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack()
843 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack()
847 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
H A Dp_local.h55 #define MISSILERANGE (32*64*FRACUNIT) macro
H A Dp_pspr.c648 P_LineAttack (mo, angle, MISSILERANGE, bulletslope, damage); in P_GunShot()
732 MISSILERANGE, in A_FireShotgun2()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp954 …actor->pitch = -(int)(tan ((float)P_AimLineAttack (actor, actor->angle, MISSILERANGE)/65536.0f)*AN… in A_MonsterRail()
986 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack()
991 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack()
1006 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack()
1012 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack()
1029 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack()
1033 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_local.h74 #define MISSILERANGE (32*64) macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_enemy.c830 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack()
835 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack()
852 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack()
858 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack()
875 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack()
879 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
H A Dp_local.h57 #define MISSILERANGE (32*64*FRACUNIT) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h75 #define MISSILERANGE (32 * 64) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_enemy.c761 slope = P_AimLineAttack(actor, angle, MISSILERANGE); in A_PosAttack()
766 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_PosAttack()
781 slope = P_AimLineAttack(actor, bangle, MISSILERANGE); in A_SPosAttack()
788 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_SPosAttack()
803 slope = P_AimLineAttack(actor, bangle, MISSILERANGE); in A_CPosAttack()
807 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_CPosAttack()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_cmds.cpp877 …P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarg… in CCMD()
894 P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, in CCMD()

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