/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_possessed.cpp | 32 slope = P_AimLineAttack (self, angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 37 P_LineAttack (self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in DEFINE_ACTION_FUNCTION() 48 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in A_SPosAttack2() 54 P_LineAttack(self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in A_SPosAttack2() 97 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 101 P_LineAttack (self, angle, MISSILERANGE, slope, damage, NAME_Hitscan, NAME_BulletPuff); in DEFINE_ACTION_FUNCTION()
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H A D | a_scriptedmarine.cpp | 361 P_LineAttack (mo, angle, MISSILERANGE, pitch, damage, NAME_Hitscan, pufftype); in P_GunShot2() 380 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS() 399 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 440 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 446 P_LineAttack (self, angle, MISSILERANGE, in DEFINE_ACTION_FUNCTION() 469 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_reaver.cpp | 24 pitch = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 30 P_LineAttack (self, angle, MISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff); in DEFINE_ACTION_FUNCTION()
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H A D | a_templar.cpp | 26 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 33 …P_LineAttack (self, angle, MISSILERANGE+64*FRACUNIT, pitch+pitchdiff, damage, NAME_Hitscan, NAME_M… in DEFINE_ACTION_FUNCTION()
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H A D | a_rebels.cpp | 32 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 34 MISSILERANGE, pitch, in DEFINE_ACTION_FUNCTION()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.DoomAttack.vc | 50 AimLineAttack(dir, Angles, MISSILERANGE); 57 LineAttack(dir, MISSILERANGE, damage, BulletPuff); 112 AimLineAttack(aimDir, Angles, MISSILERANGE); 118 LineAttack(dir, MISSILERANGE, damage, BulletPuff); 149 AimLineAttack(dir, Angles, MISSILERANGE); 152 LineAttack(dir, MISSILERANGE, damage, BulletPuff);
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H A D | Actor.Misc.vc | 264 AimLineAttack(dir, Angles, MISSILERANGE); 267 LineAttack(dir, MISSILERANGE, damage, StrifePuff); 281 SpawnPuff(Origin, MISSILERANGE, MiniMissilePuff, false);
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H A D | Actor.GenericAttacks.vc | 136 Range = MISSILERANGE; 159 AimLineAttack(aimDir, Angles, MISSILERANGE); 209 AimLineAttack(Dir, Angles, MISSILERANGE); 420 AimLineAttack(aimDir, Angles, MISSILERANGE); 428 LineAttack(dir, MISSILERANGE, damage, BulletPuff); 457 AimLineAttack(Dir, Angles, MISSILERANGE);
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H A D | Actor.Strife.vc | 442 AimLineAttack(aimDir, Angles, MISSILERANGE); 448 LineAttack(dir, MISSILERANGE, damage, StrifePuff); 470 AimLineAttack(aimDir, Angles, MISSILERANGE); 476 LineAttack(dir, MISSILERANGE + 64.0, damage, MaulerPuff,,, 'Disintegrate');
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_local.h | 74 #define MISSILERANGE (32*64) macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.h | 42 #define MISSILERANGE (32*64*FRACUNIT) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_local.h | 69 #define MISSILERANGE (32*64) macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.h | 42 #define MISSILERANGE (32*64*FRACUNIT) macro
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H A D | p_enemy.c | 1270 slope = P_AimLineAttack(actor, angle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_PosAttack() 1277 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_PosAttack() 1289 slope = P_AimLineAttack(actor, bangle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_SPosAttack() 1295 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack() 1308 slope = P_AimLineAttack(actor, bangle, MISSILERANGE, 0); /* killough 8/2/98 */ in A_CPosAttack() 1314 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.h | 42 #define MISSILERANGE (32*64*FRACUNIT) macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_enemy.c | 798 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack() 803 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack() 820 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack() 826 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack() 843 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack() 847 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
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H A D | p_local.h | 55 #define MISSILERANGE (32*64*FRACUNIT) macro
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H A D | p_pspr.c | 648 P_LineAttack (mo, angle, MISSILERANGE, bulletslope, damage); in P_GunShot() 732 MISSILERANGE, in A_FireShotgun2()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 954 …actor->pitch = -(int)(tan ((float)P_AimLineAttack (actor, actor->angle, MISSILERANGE)/65536.0f)*AN… in A_MonsterRail() 986 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack() 991 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack() 1006 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack() 1012 P_LineAttack(actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack() 1029 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack() 1033 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_local.h | 74 #define MISSILERANGE (32*64) macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_enemy.c | 830 slope = P_AimLineAttack (actor, angle, MISSILERANGE); in A_PosAttack() 835 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_PosAttack() 852 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_SPosAttack() 858 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_SPosAttack() 875 slope = P_AimLineAttack (actor, bangle, MISSILERANGE); in A_CPosAttack() 879 P_LineAttack (actor, angle, MISSILERANGE, slope, damage); in A_CPosAttack()
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H A D | p_local.h | 57 #define MISSILERANGE (32*64*FRACUNIT) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 75 #define MISSILERANGE (32 * 64) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_enemy.c | 761 slope = P_AimLineAttack(actor, angle, MISSILERANGE); in A_PosAttack() 766 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_PosAttack() 781 slope = P_AimLineAttack(actor, bangle, MISSILERANGE); in A_SPosAttack() 788 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_SPosAttack() 803 slope = P_AimLineAttack(actor, bangle, MISSILERANGE); in A_CPosAttack() 807 P_LineAttack(actor, angle, MISSILERANGE, slope, damage, MT_PUFF); in A_CPosAttack()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | c_cmds.cpp | 877 …P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarg… in CCMD() 894 P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, in CCMD()
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