Searched refs:MISSILE_EVADED_POPUP (Results 1 – 3 of 3) sorted by relevance
75 snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_EVADED_POPUP))); in cmeasure_maybe_alert_success()
105 MISSILE_EVADED_POPUP = 74, //!< "evaded" HUD popup enumerator
2255 parse_ship_sound("$MissileEvadedSnd:", GameSounds::MISSILE_EVADED_POPUP, sip); in parse_ship_sounds()