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Searched refs:MISSILE_EVADED_POPUP (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cmeasure/
H A Dcmeasure.cpp75 snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_EVADED_POPUP))); in cmeasure_maybe_alert_success()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h105 MISSILE_EVADED_POPUP = 74, //!< "evaded" HUD popup enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp2255 parse_ship_sound("$MissileEvadedSnd:", GameSounds::MISSILE_EVADED_POPUP, sip); in parse_ship_sounds()