Searched refs:MIS_GOLEM (Results 1 – 5 of 5) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 35 … 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, …
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H A D | misdat.cpp | 47 …{ MIS_GOLEM, &AddGolem, &MI_Golem, false, 1, MISR_NONE, …
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H A D | msg.cpp | 1993 if (missile[mi]._mitype == MIS_GOLEM && missile[mi]._misource == pnum) { in On_AWAKEGOLEM() 1999 …AddMissile(plr[pnum]._px, plr[pnum]._py, p->_mx, p->_my, p->_mdir, MIS_GOLEM, TARGET_MONSTERS, pnu… in On_AWAKEGOLEM()
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H A D | missiles.cpp | 2854 if (missile[mx]._mitype == MIS_GOLEM) {
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1085 MIS_GOLEM = 0x21, enumerator
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