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Searched refs:MIS_RNDTELEPORT (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dspelldat.cpp24 … 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, …
H A Dmisdat.cpp17 …{ MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, false, 1, MISR_NONE, …
H A Dobjects.cpp1871 …AddMissile(plr[myplr]._px, plr[myplr]._py, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, TARGET_MONST… in Obj_Circle()
2893 …AddMissile(plr[pnum]._px, plr[pnum]._py, dx, dy, plr[pnum]._pdir, MIS_RNDTELEPORT, TARGET_MONSTERS… in OperateBook()
3752 …AddMissile(plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum]._pdir, MIS_RNDTELEPORT, -1, pnum, 0, 2 … in OperateShrine()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1055 MIS_RNDTELEPORT = 0x3, enumerator