Searched refs:MIS_RNDTELEPORT (Results 1 – 4 of 4) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 24 … 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, …
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H A D | misdat.cpp | 17 …{ MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, false, 1, MISR_NONE, …
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H A D | objects.cpp | 1871 …AddMissile(plr[myplr]._px, plr[myplr]._py, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, TARGET_MONST… in Obj_Circle() 2893 …AddMissile(plr[pnum]._px, plr[pnum]._py, dx, dy, plr[pnum]._pdir, MIS_RNDTELEPORT, TARGET_MONSTERS… in OperateBook() 3752 …AddMissile(plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum]._pdir, MIS_RNDTELEPORT, -1, pnum, 0, 2 … in OperateShrine()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1055 MIS_RNDTELEPORT = 0x3, enumerator
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