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Searched refs:MI_POLYGONCOUNT (Results 1 – 3 of 3) sorted by relevance

/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dcage.c93 #define MI_POLYGONCOUNT(MI) ((MI)->polygon_count) macro
170 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
180 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
190 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
200 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
210 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
220 MI_POLYGONCOUNT(mi)++; in draw_woodplank()
412 MI_POLYGONCOUNT(mi) = 0; in draw_cage()
H A Djuggler3d.c152 #define MI_POLYGONCOUNT(MI) ((MI)->polygon_count) macro
2676 MI_POLYGONCOUNT(mi) += show_figure(mi, True); in change_juggler3d()
2795 MI_POLYGONCOUNT(mi) += in init_juggler3d()
2994 MI_POLYGONCOUNT(mi) = 0; in draw_juggler3d()
3094 MI_POLYGONCOUNT(mi) += show_figure(mi, False); in draw_juggler3d()
3095 MI_POLYGONCOUNT(mi) += show_arms(mi); in draw_juggler3d()
3101 MI_POLYGONCOUNT(mi) += ObjectDefs[o->type].draw(mi, o->color, in draw_juggler3d()
/dports/x11/xlockmore/xlockmore-5.67/xlock/
H A Dmode.h236 #define MI_POLYGONCOUNT(mi) ((mi)->screeninfo->polygon_count) macro