Searched refs:MI_POLYGONCOUNT (Results 1 – 3 of 3) sorted by relevance
93 #define MI_POLYGONCOUNT(MI) ((MI)->polygon_count) macro170 MI_POLYGONCOUNT(mi)++; in draw_woodplank()180 MI_POLYGONCOUNT(mi)++; in draw_woodplank()190 MI_POLYGONCOUNT(mi)++; in draw_woodplank()200 MI_POLYGONCOUNT(mi)++; in draw_woodplank()210 MI_POLYGONCOUNT(mi)++; in draw_woodplank()220 MI_POLYGONCOUNT(mi)++; in draw_woodplank()412 MI_POLYGONCOUNT(mi) = 0; in draw_cage()
152 #define MI_POLYGONCOUNT(MI) ((MI)->polygon_count) macro2676 MI_POLYGONCOUNT(mi) += show_figure(mi, True); in change_juggler3d()2795 MI_POLYGONCOUNT(mi) += in init_juggler3d()2994 MI_POLYGONCOUNT(mi) = 0; in draw_juggler3d()3094 MI_POLYGONCOUNT(mi) += show_figure(mi, False); in draw_juggler3d()3095 MI_POLYGONCOUNT(mi) += show_arms(mi); in draw_juggler3d()3101 MI_POLYGONCOUNT(mi) += ObjectDefs[o->type].draw(mi, o->color, in draw_juggler3d()
236 #define MI_POLYGONCOUNT(mi) ((mi)->screeninfo->polygon_count) macro