/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | wpn-misc.cc | 169 return MI_STONE; in launched_by()
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H A D | itemname.cc | 168 if (item.sub_type == MI_STONE || item.sub_type == MI_LARGE_ROCK) in set_equip_race() 836 strncat(buff, (item_typ == MI_STONE) ? "stone" : in item_name_2() 2644 prop[OBJ_MISSILES][MI_STONE][PWPN_DAMAGE] = 2; in init_properties() 2645 prop[OBJ_MISSILES][MI_STONE][PWPN_HIT] = 4; in init_properties() 2646 mss[OBJ_MISSILES][MI_STONE] = 5; in init_properties()
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H A D | spells3.cc | 822 || you.inv[ammo].sub_type == MI_STONE in cast_poison_ammo()
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H A D | shopping.cc | 797 case MI_STONE: in item_value()
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H A D | spells4.cc | 128 OBJ_MISSILES, MI_STONE, true, 1, 250 ); in place_debris() 2989 && (you.inv[wep].sub_type == MI_STONE || you.inv[wep].sub_type == MI_LARGE_ROCK)) in cast_sandblast()
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H A D | item_use.cc | 1052 item = try_finding_missile( MI_STONE ); in get_fire_item_index() 1511 || (wepClass == OBJ_MISSILES && wepType == MI_STONE)) in throw_it()
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H A D | newgame.cc | 2521 you.inv[4].sub_type = MI_STONE; in create_wanderer() 3664 you.inv[2].sub_type = MI_STONE; in give_items_skills() 3819 you.inv[3].sub_type = MI_STONE; in give_items_skills()
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H A D | mstuff2.cc | 816 if (wepType == MI_DART || wepType == MI_STONE || wepType == MI_LARGE_ROCK) in throw_type()
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H A D | enum.h | 1389 MI_STONE, // 0 enumerator
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H A D | dungeon.cc | 1265 mitm[p].sub_type = (temp_rand < 6) ? MI_STONE : // 30 % in items() 1280 else if (mitm[p].sub_type == MI_STONE) in items() 5818 case MI_STONE: in item_colour()
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H A D | describe.cc | 1272 case MI_STONE: in describe_ammo()
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H A D | beam.cc | 2313 case MI_STONE: chance = 3 + you.skills[SK_THROWING] / 4; break; in beam_drop_object()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | exercise.cc | 193 if (mi_type == MI_STONE && coinflip()) in practise_throwing()
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H A D | ng-setup.cc | 174 _autopickup_ammo(MI_STONE); in newgame_make_item() 177 _autopickup_ammo(MI_STONE); in newgame_make_item()
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H A D | makeitem.cc | 532 case MI_STONE: in _determine_missile_brand() 570 if ((type == MI_STONE in is_missile_brand_ok() 654 random_choose_weighted(50, MI_STONE, in _generate_missile_item() 671 else if (item.sub_type == MI_STONE) in _generate_missile_item()
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H A D | item-prop-enum.h | 364 MI_STONE, enumerator
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H A D | item-prop.cc | 628 SK_SLINGS, SIZE_LITTLE, SIZE_LITTLE, MI_STONE, 631 SK_SLINGS, SIZE_LITTLE, SIZE_LITTLE, MI_STONE, 669 { MI_STONE, "stone", 2, 8, 1, true }, 1760 || item.is_type(OBJ_MISSILES, MI_STONE))) in item_attack_skill()
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H A D | god-blessing.cc | 171 if (ammo.sub_type == MI_STONE) in gift_ammo_to_orc()
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H A D | mon-gear.cc | 1330 if (xitt == MI_STONE in _give_ammo() 1376 weap_type = MI_STONE; in _give_ammo()
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H A D | tilepick.cc | 2267 case MI_STONE: return TILE_MI_STONE; in _tileidx_missile_base() 2860 case MI_STONE: in tileidx_item_throw()
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H A D | items.cc | 3364 return sub_type == mt || (mt == MI_STONE && sub_type == MI_SLING_BULLET); in launched_by() 3486 case MI_STONE: in missile_colour()
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H A D | item-name.cc | 2806 && item.sub_type == MI_STONE) in is_useless_item()
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H A D | monster.cc | 785 if (item.sub_type == MI_STONE) in can_use_missile() 1966 && miss->sub_type == MI_STONE in pickup_missile()
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H A D | quiver.cc | 3197 if ((types & FIRE_STONE) && item.sub_type == MI_STONE) in _item_matches()
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H A D | spl-damage.cc | 2438 if (i.is_type(OBJ_MISSILES, MI_STONE) in sandblast_find_ammo()
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