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Searched refs:ML_BLOCKEVERYTHING (Results 1 – 25 of 28) sorted by relevance

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/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h153 #define ML_BLOCKEVERYTHING 0x8000 macro
H A Dp_map.cpp352 (ld->flags & (ML_BLOCKING|ML_BLOCKMONSTERS|ML_BLOCKEVERYTHING))) in PIT_CrossLine()
398 if (!(tmthing->flags & MF_MISSILE) || (ld->flags & ML_BLOCKEVERYTHING)) in PIT_CheckLine()
400 if ((ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING)) || // explicitly blocking everything in PIT_CheckLine()
1916 if (li->flags & ML_TWOSIDED && !(li->flags & ML_BLOCKEVERYTHING)) in P_ShootLine()
2295 if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING)) in PTR_RailTraverse()
2655 ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING) || ( // Always blocking in PTR_NoWayTraverse()
H A Dp_acs.cpp2665 lines[line].flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in RunScript()
2669 lines[line].flags &= ~ML_BLOCKEVERYTHING; in RunScript()
2673 lines[line].flags |= ML_BLOCKING|ML_BLOCKEVERYTHING; in RunScript()
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i228 ML_BLOCKEVERYTHING = 0x00008000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp108 (ld->flags & (ML_BLOCKING | ML_BLOCKMONSTERS | ML_BLOCKEVERYTHING))) in A_PainShootSkull()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h152 ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything enumerator
H A Dp_map.cpp781 if (!(Projectile) || (ld->flags & (ML_BLOCKEVERYTHING | ML_BLOCKPROJECTILE))) in PIT_CheckLine()
787 else if ((ld->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) || // explicitly blocking everything in PIT_CheckLine()
2549 if (li->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) in SlideTraverse()
2902 if (li->flags & ML_BLOCKEVERYTHING) in BounceTraverse()
3315 if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING)) in AimTraverse()
3728 MF_SHOOTABLE, ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, in P_LineAttack()
4050 vx, vy, vz, 172 * FRACUNIT, 0, ML_BLOCKEVERYTHING, actor, in P_TraceBleed()
4235 distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, in P_RailAttack()
4478 if (in->d.line->flags & (ML_BLOCKEVERYTHING | ML_BLOCKUSE)) in P_UseTraverse()
4591 if (ld->flags&(ML_BLOCKING | ML_BLOCKEVERYTHING | ML_BLOCK_PLAYERS)) return true; in P_NoWayTraverse()
H A Db_func.cpp64 …if (!(line->flags & ML_TWOSIDED) || (line->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING|ML_BLOCK_PLAYER… in Reachable()
H A Dp_sight.cpp261 if (ld->flags & ML_BLOCKEVERYTHING) in P_SightCheckLine()
H A Dp_lnspec.cpp2627 ML_BLOCKEVERYTHING, in FUNC()
3084 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in FUNC()
3100 ln->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in FUNC()
H A Dp_buildmap.cpp628 lines[j].flags |= ML_BLOCKEVERYTHING; in LoadWalls()
H A Dp_acs.cpp5866 DWORD wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN; in CallFunction()
8221 lines[line].flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING|ML_RAILING|ML_BLOCK_PLAYERS); in RunScript()
8225 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_RAILING|ML_BLOCK_PLAYERS); in RunScript()
8230 lines[line].flags |= ML_BLOCKING|ML_BLOCKEVERYTHING; in RunScript()
8233 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_BLOCK_PLAYERS); in RunScript()
8237 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_BLOCKING|ML_RAILING); in RunScript()
H A Dp_udmf.cpp997 Flag(ld->flags, ML_BLOCKEVERYTHING, key); in ParseLinedef()
H A Dpo_man.cpp1197 !(ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING)) in CheckMobjBlocking()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeitems.cpp33 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in DEFINE_ACTION_FUNCTION()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h121 ML_BLOCKEVERYTHING = 0x00008000, // Line blocks everything. enumerator
H A Dp_entity_world.cpp694 if (ld->flags & ML_BLOCKEVERYTHING) in CheckLine()
1093 if (ld->flags & ML_BLOCKEVERYTHING) in CheckRelLine()
1523 else if (li->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) in SlidePathTraverse()
2036 ML_BLOCKEVERYTHING)) in CheckSides()
H A Dp_acs.cpp2729 line->flags &= ~(ML_BLOCKING | ML_BLOCKEVERYTHING | in RunScript()
2734 line->flags &= ~(ML_BLOCKEVERYTHING | ML_RAILING | in RunScript()
2740 line->flags |= ML_BLOCKING | ML_BLOCKEVERYTHING; in RunScript()
2743 line->flags &= ~(ML_BLOCKEVERYTHING | ML_BLOCKPLAYERS); in RunScript()
2747 line->flags &= ~(ML_BLOCKING | ML_BLOCKEVERYTHING | in RunScript()
H A Dp_setup_udmf.cpp633 Flag(L.L.flags, ML_BLOCKEVERYTHING); in ParseLineDef()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Misc.vc358 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING);
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc138 ML_BLOCKEVERYTHING = 0x00008000, // Line blocks everything.
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp2300 static unsigned short blocks[]={0,ML_BLOCKING,ML_BLOCKEVERYTHING}; in SF_SetLineBlocking()
2313 lines[i].flags = (lines[i].flags & ~(ML_BLOCKING | ML_BLOCKEVERYTHING)) | blocking; in SF_SetLineBlocking()
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DBotPlayer.vc568 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DBotPlayer.vc608 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DBotPlayer.vc601 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))

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