/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdata.h | 153 #define ML_BLOCKEVERYTHING 0x8000 macro
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H A D | p_map.cpp | 352 (ld->flags & (ML_BLOCKING|ML_BLOCKMONSTERS|ML_BLOCKEVERYTHING))) in PIT_CrossLine() 398 if (!(tmthing->flags & MF_MISSILE) || (ld->flags & ML_BLOCKEVERYTHING)) in PIT_CheckLine() 400 if ((ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING)) || // explicitly blocking everything in PIT_CheckLine() 1916 if (li->flags & ML_TWOSIDED && !(li->flags & ML_BLOCKEVERYTHING)) in P_ShootLine() 2295 if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING)) in PTR_RailTraverse() 2655 ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING) || ( // Always blocking in PTR_NoWayTraverse()
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H A D | p_acs.cpp | 2665 lines[line].flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in RunScript() 2669 lines[line].flags &= ~ML_BLOCKEVERYTHING; in RunScript() 2673 lines[line].flags |= ML_BLOCKING|ML_BLOCKEVERYTHING; in RunScript()
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/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/ |
H A D | defines.i | 228 ML_BLOCKEVERYTHING = 0x00008000, enumerator
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_painelemental.cpp | 108 (ld->flags & (ML_BLOCKING | ML_BLOCKMONSTERS | ML_BLOCKEVERYTHING))) in A_PainShootSkull()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 152 ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything enumerator
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H A D | p_map.cpp | 781 if (!(Projectile) || (ld->flags & (ML_BLOCKEVERYTHING | ML_BLOCKPROJECTILE))) in PIT_CheckLine() 787 else if ((ld->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) || // explicitly blocking everything in PIT_CheckLine() 2549 if (li->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) in SlideTraverse() 2902 if (li->flags & ML_BLOCKEVERYTHING) in BounceTraverse() 3315 if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING)) in AimTraverse() 3728 MF_SHOOTABLE, ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, in P_LineAttack() 4050 vx, vy, vz, 172 * FRACUNIT, 0, ML_BLOCKEVERYTHING, actor, in P_TraceBleed() 4235 distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, in P_RailAttack() 4478 if (in->d.line->flags & (ML_BLOCKEVERYTHING | ML_BLOCKUSE)) in P_UseTraverse() 4591 if (ld->flags&(ML_BLOCKING | ML_BLOCKEVERYTHING | ML_BLOCK_PLAYERS)) return true; in P_NoWayTraverse()
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H A D | b_func.cpp | 64 …if (!(line->flags & ML_TWOSIDED) || (line->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING|ML_BLOCK_PLAYER… in Reachable()
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H A D | p_sight.cpp | 261 if (ld->flags & ML_BLOCKEVERYTHING) in P_SightCheckLine()
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H A D | p_lnspec.cpp | 2627 ML_BLOCKEVERYTHING, in FUNC() 3084 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in FUNC() 3100 ln->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in FUNC()
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H A D | p_buildmap.cpp | 628 lines[j].flags |= ML_BLOCKEVERYTHING; in LoadWalls()
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H A D | p_acs.cpp | 5866 DWORD wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN; in CallFunction() 8221 lines[line].flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING|ML_RAILING|ML_BLOCK_PLAYERS); in RunScript() 8225 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_RAILING|ML_BLOCK_PLAYERS); in RunScript() 8230 lines[line].flags |= ML_BLOCKING|ML_BLOCKEVERYTHING; in RunScript() 8233 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_BLOCK_PLAYERS); in RunScript() 8237 lines[line].flags &= ~(ML_BLOCKEVERYTHING|ML_BLOCKING|ML_RAILING); in RunScript()
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H A D | p_udmf.cpp | 997 Flag(ld->flags, ML_BLOCKEVERYTHING, key); in ParseLinedef()
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H A D | po_man.cpp | 1197 !(ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING)) in CheckMobjBlocking()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeitems.cpp | 33 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING); in DEFINE_ACTION_FUNCTION()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameobject.h | 121 ML_BLOCKEVERYTHING = 0x00008000, // Line blocks everything. enumerator
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H A D | p_entity_world.cpp | 694 if (ld->flags & ML_BLOCKEVERYTHING) in CheckLine() 1093 if (ld->flags & ML_BLOCKEVERYTHING) in CheckRelLine() 1523 else if (li->flags & (ML_BLOCKING | ML_BLOCKEVERYTHING)) in SlidePathTraverse() 2036 ML_BLOCKEVERYTHING)) in CheckSides()
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H A D | p_acs.cpp | 2729 line->flags &= ~(ML_BLOCKING | ML_BLOCKEVERYTHING | in RunScript() 2734 line->flags &= ~(ML_BLOCKEVERYTHING | ML_RAILING | in RunScript() 2740 line->flags |= ML_BLOCKING | ML_BLOCKEVERYTHING; in RunScript() 2743 line->flags &= ~(ML_BLOCKEVERYTHING | ML_BLOCKPLAYERS); in RunScript() 2747 line->flags &= ~(ML_BLOCKING | ML_BLOCKEVERYTHING | in RunScript()
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H A D | p_setup_udmf.cpp | 633 Flag(L.L.flags, ML_BLOCKEVERYTHING); in ParseLineDef()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Misc.vc | 358 line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING);
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | GameObject.vc | 138 ML_BLOCKEVERYTHING = 0x00008000, // Line blocks everything.
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_func.cpp | 2300 static unsigned short blocks[]={0,ML_BLOCKING,ML_BLOCKEVERYTHING}; in SF_SetLineBlocking() 2313 lines[i].flags = (lines[i].flags & ~(ML_BLOCKING | ML_BLOCKEVERYTHING)) | blocking; in SF_SetLineBlocking()
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/dports/games/vavoom/vavoom-1.33/progs/heretic/game/ |
H A D | BotPlayer.vc | 568 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))
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/dports/games/vavoom/vavoom-1.33/progs/hexen/game/ |
H A D | BotPlayer.vc | 608 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))
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/dports/games/vavoom/vavoom-1.33/progs/doom/game/ |
H A D | BotPlayer.vc | 601 … (!(ld->flags & ML_TWOSIDED) || (ld->flags & (ML_BLOCKING | ML_BLOCKPLAYERS | ML_BLOCKEVERYTHING)))
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