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Searched refs:ML_BLOCKHITSCAN (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h164 ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks enumerator
H A Dp_udmf.cpp1037 Flag(ld->flags, ML_BLOCKHITSCAN, key); in ParseLinedef()
H A Dp_lnspec.cpp2631 ML_BLOCKHITSCAN, in FUNC()
H A Dp_map.cpp3728 MF_SHOOTABLE, ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, in P_LineAttack()
H A Dp_acs.cpp5866 DWORD wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN; in CallFunction()